Kotlin Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, -12, D:1) a +0 club (3, 3, D:1) a +0 dagger (6, 3, D:1) 3 stones (7, -6, D:1) a +0 short sword 3 stones (16, -23, D:1) a +0 club (23, 19, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) 15 poisoned needles (10, -5, D:2) 27 stones (17, -11, D:2) a +0 leather armour (30, 7, D:2) a +0 club (32, -17, D:2) a +0 club (32, 15, D:2) a +0 mace (48, -11, D:2) a +0 club (48, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (0, 1, D:3) a jackal corpse a jackal corpse (21, -16, D:3) 15 poisoned needles (22, 9, D:3) a quokka corpse (skeletalised by now) (23, 0, D:3) a +0 club a hobgoblin corpse (skeletalised by now) (23, 7, D:3) a +0 whip (23, 21, D:3) a rat corpse (26, 13, D:3) 16 sling bullets (30, 17, D:3) a +0 robe (34, -13, D:3) a +0 dagger (unseen) (35, -13, D:3) a +0 hand axe