Kotlin Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 1, D:1) a +0 club (12, 1, D:1) a stone (13, 8, D:1) 15 stones (32, 17, D:1) a +0 club (33, 1, D:1) a +0 club (35, 1, D:1) a +0 club (36, 40, D:1) a +0 ring mail (38, 37, D:1) 13 sling bullets (39, 22, D:1) a stone (40, 44, D:1) 18 poisoned needles (42, 19, D:1) a +0 club (45, 15, D:1) a +0 short sword (45, 16, D:1) a +0 club (46, 12, D:1) a +0 hand axe (55, 43, D:1) a +0 club (56, 41, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, 5, D:2) a +0 robe (8, 1, D:2) a stone (9, -26, D:2) 19 stones (9, -1, D:2) a +0 club a +0 hunting sling 13 stones (10, 3, D:2) a stone (17, -22, D:2) a +0 short sword (22, -17, D:2) a +0 dagger a goblin corpse (22, -16, D:2) a +0 club a +0 club a goblin corpse a hobgoblin corpse (24, -13, D:2) a +0 club (29, -18, D:2) a +0 dagger a goblin corpse (29, -11, D:2) a +0 dagger (35, -28, D:2) a +0 dagger (37, -9, D:2) 16 bolts Level 3 of the Dungeon (0, 0, D:3) 2 stones (1, -2, D:3) a stone (2, -7, D:3) a scroll of remove curse (3, 4, D:3) 26 stones