Kotlin Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, -3, D:1) a +0 club (1, 4, D:1) a +0 dagger (3, -2, D:1) 4 stones (6, 14, D:1) 26 stones (7, 7, D:1) 17 arrows (22, 2, D:1) 13 arrows (28, 1, D:1) a +0 hand axe (36, 18, D:1) a +0 dagger (38, 16, D:1) 29 stones (39, 16, D:1) a +0 short sword (40, 0, D:1) 22 stones (42, 0, D:1) a +0 club (45, -12, D:1) a +0 club (48, 31, D:1) a +0 dagger (59, 4, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (2, 0, D:2) 18 stones (4, -12, D:2) 13 gold pieces (5, -3, D:2) 12 gold pieces (9, 29, D:2) a +0 falchion (9, 31, D:2) a +0 mace (11, 29, D:2) a +0 hand axe (11, 31, D:2) a +0 spear (12, 22, D:2) 10 stones (12, 25, D:2) a +0 club a hobgoblin corpse (29, 21, D:2) a +0 ring mail (30, 18, D:2) a bat corpse (skeletalised by now) (32, 21, D:2) a +0 dagger a kobold corpse (32, 24, D:2) a jackal corpse (skeletalised by now)