Kotlin Level 1 of the Dungeon (0, 0, D:1) 27 stones (27, -16, D:1) a +0 hand axe (33, 26, D:1) a +0 whip (40, -9, D:1) a +0 short sword 18 stones (56, 20, D:1) a +0 robe (56, 23, D:1) a +0 hand axe (64, 10, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 41, D:2) a +0 club (3, 43, D:2) a +0 flail 15 stones a goblin corpse (skeletalised by now) (6, 37, D:2) a throwing net (7, 36, D:2) a stone (7, 37, D:2) a stone (10, 29, D:2) a +0 club (11, 34, D:2) a +0 club a kobold corpse (skeletalised by now) (12, 44, D:2) a +0 whip (18, 7, D:2) 6 stones (19, 32, D:2) a +0 dagger (22, 48, D:2) a frilled lizard corpse (23, 16, D:2) a +0 dagger (23, 29, D:2) a +0 dagger (37, 16, D:2) a +0 mace (37, 18, D:2) a +0 mace (37, 32, D:2) a +0 club (37, 34, D:2) a +0 whip (38, 16, D:2) a +0 mace (38, 17, D:2) a +0 mace (38, 18, D:2) a +0 mace (38, 41, D:2) a +0 hunting sling (39, 16, D:2) a +0 mace (39, 17, D:2) a +0 mace (39, 18, D:2) a +0 mace (41, 17, D:2) a +0 mace (42, 16, D:2) a +0 mace (43, 16, D:2) a +0 mace (44, 15, D:2) a cursed -2 mace (45, 16, D:2) a +0 mace (46, 15, D:2) a +0 mace