Kotlin Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (12, -4, D:1) a bat corpse (skeletalised by now) (13, -27, D:1) a cursed -3 short sword a stone (19, -27, D:1) a stone (20, -27, D:1) a stone (24, -25, D:1) 11 arrows (25, -25, D:1) 3 stones (26, -26, D:1) 23 stones (26, -25, D:1) a +0 club (36, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 15 stones (0, 2, D:2) a potion of haste (16, 2, D:2) a scroll of identify (19, 0, D:2) 10 stones (23, 7, D:2) 8 stones