Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 13599674031713841296 39 Kold the Insei (level 3, 0/23 HPs) Began as an Octopode Transmuter on Oct 1, 2021. Slain by a goblin (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1298 turns). Kold the Insei (Octopode Transmuter) Turns: 1298, Time: 00:01:41 Health: 0/23 AC: 1 Str: 9 XL: 3 Next: 45% Magic: 1/6 EV: 13 Int: 16 God: Gold: 53 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, wereblooded, very slightly contaminated A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} b - a scroll of enchant weapon {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 3.7 Unarmed Combat - Level 2.0 Spellcasting + Level 2.9 Transmutations * Level 0.6 Poison Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 6% 1 b - Wereblood Tmut 11% N/A 10% 2 c - Spider Form Tmut/Pois 3% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 21% 1 Call Imp Summ 1% N/A 30% 2 Mephitic Cloud Conj/Pois/Air 2% N/A 50% 3 Ice Form Ice/Tmut 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin is severely wounded. You constrict the hobgoblin, but do no damage. The goblin barely misses you. You completely miss the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin. The hobgoblin misses you. The goblin hits you with a +0 club. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You constrict the hobgoblin. The hobgoblin misses you. The goblin misses you. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Wereblood. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. The goblin barely misses you. You tentacle-slap the hobgoblin. You kill the hobgoblin! The adder misses you. The goblin closely misses you. Casting: Wereblood (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The adder completely misses you. The goblin barely misses you. The adder closely misses you. You miss the adder. You grab the adder. Your tentacle spike misses the adder. You constrict the adder. The goblin closely misses you. The adder closely misses you. You tentacle-slap the adder. You squeeze the adder. The adder is moderately wounded. You constrict the adder. The adder bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You tentacle-slap the adder. The adder is severely wounded. You constrict the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... ############# . ##.....#.....# ..#............. ................ ..<...........>. ................ ................ .....$.g@....... .......S[..>..(. .#.#.....#.....# .....########## ##... ###. # You could see an adder and a goblin. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 4 giant cockroaches 5 goblins (D:1) 3 hobgoblins 2 kobolds (D:1) A quokka (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 10 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kold the Octopode Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 639 | D:1 | Reached XP level 3. HP: 9/23 MP: 4/6 904 | D:1 | Learned a level 2 spell: Wereblood 908 | D:1 | Learned a level 3 spell: Spider Form 1298 | D:2 | HP: 1/23 [adder (4)] 1298 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic D:2: layout_rooms, chequers_ecumenical_altar_grove, minmay_mini_jars, uniq_robin Action || total -------------------------++------- Melee: Unarmed || 69 Constrict || 23 Tentacles || 12 Kick || 15 Cast: Beastly Appendage || 13 Wereblood || 1 Stab: Sleeping || 7 Armor: Skin || 6 Dodge: Dodged || 47