Dungeon Crawl Stone Soup version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 16591651152492204857 2 Kold the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on May 28, 2021. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (569 turns). Kold the Magician (Djinni Fire Elementalist) Turns: 569, Time: 00:00:39 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance Scrolls b - a scroll of enchant armour {unknown} Potions d - a potion of invisibility {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Conjure Flame Conj/Fire 9% 6-21 22% 3 c - Inner Flame Hex/Fire 9% N/A 22% 3 d - Sticky Flame Conj/Fire 9% 2d3 58% 4 e - Fireball Conj/Fire 4% 3d4 90% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History An endoplasm comes into view. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. The foxfire hits the endoplasm. The endoplasm is lightly wounded. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The foxfire hits the endoplasm. The endoplasm is moderately wounded. A goblin comes into view. It is wielding a +0 dagger. You barely miss the hobgoblin. The hobgoblin is severely wounded. The endoplasm closely misses you. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The endoplasm closely misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. An adder comes into view. The endoplasm freezes you. You are frozen! You feel a terrible chill! The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The endoplasm misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #### ..... ###...... #@Jg..# #g###...# .S# . .#.# #.... # .## . #. You could see an adder, an endoplasm, a hobgoblin and a goblin. Vanquished Creatures A goblin (D:1) A ball python (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (others) 7 foxfires 7 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kold the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 559 | D:1 | You are sucked into a shaft and drop 1 floor! 569 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, hellmonk_ecumenical_altar_blasted, minmay_misc_feat_rugged D:2: layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 19 Cast: Foxfire || 6 Armor: Robe || 4 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 568 | 568 | 0 | 238 | 283 | 2 | 284.0 | Dungeon | 568 | 568 | 0 | 238 | 283 | 2 | 284.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 559 daAuts D:2: 9 daAuts