Kold Level 1 of the Dungeon (16, 21, D:1) a +0 club (32, -7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (9, 12, D:2) a +0 hunting sling (12, -15, D:2) a +0 club (17, -12, D:2) a +2 scythe of freezing a +0 robe (18, 12, D:2) 26 stones (22, 16, D:2) a +0 spear (29, -15, D:2) a +0 dagger (36, 6, D:2) 2 stones (48, 16, D:2) a +0 hand axe (59, -4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, -13, D:3) a cursed -2 great sword (10, -2, D:3) a +0 whip (11, -6, D:3) a curare-tipped dart (12, -7, D:3) 3 curare-tipped darts (13, -2, D:3) a +0 mace (19, 19, D:3) a +0 hand axe (22, -23, D:3) 32 stones (22, -22, D:3) 13 gold pieces (24, -25, D:3) a ration (24, -10, D:3) a +0 hunting sling (25, -11, D:3) a +0 dagger (29, -14, D:3) 16 stones (33, -41, D:3) a +0 short sword (37, 8, D:3) a +0 club a +0 chain mail (40, 16, D:3) a +0 hand axe (44, -2, D:3) +0 fire dragon scales (45, -22, D:3) a +0 mace (45, 0, D:3) a cursed -1 short sword (48, -12, D:3) a +0 war axe a cursed +0 ring mail (48, -10, D:3) a +0 club (50, 1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 10 arrows (7, -2, D:4) a +1 hunting sling of flaming (7, -1, D:4) a +0 helmet (15, -18, D:4) a +0 dagger (16, -19, D:4) a potion of ambrosia (28, -31, D:4) a +1 short sword of venom (29, -30, D:4) a +0 war axe a +0 ring mail (40, 9, D:4) a potion of stabbing (44, 16, D:4) 14 gold pieces (46, 4, D:4) a +0 robe (49, 3, D:4) the +4 ring mail of Dramatic Exits {rPois MP+9 Str-3 Int+5} It affects your strength (-3). It affects your intelligence (+5). It protects you from poison. It affects your magic capacity (+9). an ossuary (8, 21, Ossuary) an uncursed ring of positive energy