Kold Level 1 of the Dungeon (0, 0, D:1) 23 bolts (2, -10, D:1) a +0 mace (3, 13, D:1) a +0 whip (4, 9, D:1) a +0 robe (6, -4, D:1) a +0 robe (6, 18, D:1) a +0 short sword (7, -11, D:1) 11 sling bullets (7, 22, D:1) a +0 club (9, -4, D:1) a +0 club (21, 23, D:1) a +0 short sword (24, 16, D:1) a +0 club (25, -6, D:1) a +0 club (41, -1, D:1) a +0 dagger (42, -1, D:1) a +0 club (42, 14, D:1) a cursed +0 ring mail (45, 6, D:1) a stone (49, 13, D:1) a +0 club 2 stones (55, 15, D:1) a +0 dagger (57, 13, D:1) a +0 hand axe a +0 dagger (59, 11, D:1) a +0 dagger (59, 13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, -41, D:2) a +0 spear (17, -6, D:2) a +0 club (18, -36, D:2) a +0 club (20, -41, D:2) a +0 spear (29, -8, D:2) a +2 flail of holy wrath a +0 scale mail (34, -41, D:2) a stone (38, -41, D:2) 2 stones a +0 club (39, -41, D:2) a stone (39, -1, D:2) a +0 dagger (41, -41, D:2) a stone (41, -38, D:2) a +0 hunting sling (42, 5, D:2) a +0 leather armour (43, -30, D:2) a +0 short sword (48, 3, D:2) a scarf of harm (49, -13, D:2) 6 boomerangs Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (4, 43, D:3) a +0 dagger (6, 59, D:3) a +0 dagger (8, 12, D:3) a +0 club (9, 12, D:3) a cursed +0 dagger a +0 leather armour (12, 58, D:3) 16 sling bullets (15, 4, D:3) a +0 club (15, 48, D:3) 12 poisoned darts (29, 15, D:3) a +0 club (44, 47, D:3) a +0 leather armour (45, 37, D:3) a +0 club (49, 22, D:3) a +0 hand axe (52, 25, D:3) a +0 whip Level 4 of the Dungeon (1, 0, D:4) a +0 hand axe (2, -5, D:4) a +0 ring mail (13, 46, D:4) a +0 dagger (16, 11, D:4) a +0 giant club (37, 10, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +0 dagger "Fuvim" {elec, rPois rC- Int+7 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (0, 15, D:5) a +0 mace (12, 15, D:5) a +0 long sword (12, 20, D:5) a +0 chain mail (15, 13, D:5) 13 stones (29, 17, D:5) a +0 plate armour (47, 7, D:5) a +0 giant club (54, 24, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 robe (20, 1, D:6) a +0 dagger of draining (unseen) the Ecumenical Temple