Kokonut the Dungeon (7, 1, D) a +0 animal skin a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +1 robe of fire resistance (67, 1, D) a lamp of fire (68, 1, D) a +0 scimitar (69, 1, D) a phial of floods (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 shortbow of flaming (75, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (67, 3, D) a +2 halberd of venom (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) the +8 shortbow of Destruction {venom, Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). (68, 4, D) a +0 rapier (69, 4, D) a +0 short sword (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (61, 9, D) the +9 dagger of Uttaises {drain, +Inv rF+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 9, D) a +0 robe of magic resistance (63, 9, D) a sack of spiders (70, 9, D) a phantom mirror (71, 9, D) a +0 dagger of venom (62, 17, D) a +3 plate armour of fire resistance (63, 17, D) a +2 chain mail of positive energy (73, 17, D) an uncursed staff of death (62, 18, D) a disc of storms (63, 18, D) a plain deck of wonders (64, 18, D) a +6 blowgun (71, 18, D) an uncursed staff of poison (73, 18, D) a cursed ring of loudness (73, 22, D) a +2 longbow of freezing (62, 27, D) a +0 dagger (64, 27, D) a +2 chain mail of magic resistance (65, 27, D) a +0 whip of draining (73, 27, D) a lamp of fire (62, 28, D) a +0 hand axe (63, 28, D) an ornate deck of summoning (71, 28, D) a lamp of fire (73, 28, D) a +2 long sword of electrocution (72, 29, D) a +6 broad axe of freezing (71, 30, D) a +4 glaive of protection (72, 30, D) a +0 quarterstaff a +0 leather armour (62, 31, D) a +0 club a +0 battleaxe a +0 plate armour (63, 31, D) a cursed +0 plate armour a cursed -2 mace a +0 robe (64, 31, D) a +0 ring mail a +2 mace of protection a +0 whip (62, 32, D) a +0 mace (63, 32, D) 8 needles of confusion (64, 32, D) a +0 chain mail a +0 battleaxe a +2 antimagic flail (49, 37, D) a +3 double sword of draining (50, 37, D) an uncursed staff of summoning (51, 37, D) an uncursed staff of conjuration (59, 37, D) the +2 leather armour "Humi" {rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. (61, 37, D) a +1 broad axe of chopping (63, 37, D) a box of beasts (69, 37, D) a +0 scale mail of poison resistance (70, 37, D) an uncursed ring of flight (72, 37, D) a +1 falchion of slicing (49, 38, D) an uncursed staff of power (50, 38, D) a +1 falchion of venom (51, 38, D) a lamp of fire (52, 38, D) a +2 robe of magic resistance (53, 38, D) a book of Death (59, 38, D) an uncursed staff of conjuration (60, 38, D) a +0 shortbow of flaming (67, 38, D) a +2 ring of intelligence a +3 ring of protection an uncursed ring of flight a +6 ring of intelligence the +4 flail "Deyteezi" {crush, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. a +4 antimagic morningstar a +5 ice dragon armour a +5 fire dragon armour the ring "Yreuwuc" {Fire rElec} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. the ring "Xafakoec" {Wiz Stlth+} [ring of wizardry] It improves your spell success rate. It makes you more stealthy. (71, 38, D) a +0 robe of resistance (73, 38, D) a box of beasts (70, 40, D) a +0 halberd a +0 chain mail (70, 41, D) a +0 dagger a +0 robe (71, 41, D) a +0 mace a +0 chain mail a +0 hand axe a cursed +0 leather armour (72, 41, D) a +1 rapier of flaming (52, 42, D) a +1 lajatang of distortion (unseen) (53, 42, D) 6 large rocks (61, 42, D) a +3 morningstar of venom (70, 42, D) a +2 short sword of protection a +0 plate armour (71, 42, D) a +1 mace of venom a +0 dagger a +0 robe (72, 42, D) a cursed -3 dagger (51, 43, D) a +2 flail of draining (unseen) (52, 43, D) a +1 antimagic flail (51, 44, D) an uncursed staff of conjuration (still there?) a +4 quarterstaff of chaos (still there?) (51, 45, D) a large rock