Kokonut the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 demon whip of venom (67, 1, D) a +1 longbow of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a phantom mirror (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) a +0 morningstar a +0 dagger a +0 robe (69, 4, D) a +0 dagger (75, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) the +1 robe "Mepad" {+Inv rPois rCorr Dex-3} It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. It protects you from acid and corrosion. (63, 9, D) a +1 ring mail of cold resistance (70, 9, D) a plain deck of war (71, 9, D) an uncursed staff of cold (72, 9, D) a +2 shortbow of flaming (61, 11, D) a +0 dagger a +0 scale mail (62, 11, D) a +0 flail (63, 11, D) a +0 dagger (63, 12, D) a +0 ring mail (70, 12, D) a +0 glaive (70, 13, D) a ball python skeleton (72, 13, D) a ball python skeleton (71, 14, D) a +2 hunting sling of velocity (71, 17, D) a wand of heal wounds (6) (72, 17, D) an uncursed staff of air (73, 17, D) a fan of gales (71, 18, D) a +1 dagger of draining (72, 18, D) a +2 glaive of chopping (73, 18, D) a +2 plate armour of poison resistance (69, 20, D) a swamp drake corpse (71, 20, D) a mottled dragon corpse