Kokonut the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) an uncursed staff of fire (36, 1, D) a +6 quick blade (37, 1, D) a +1 helmet of see invisible (38, 1, D) a box of beasts (39, 1, D) an uncursed staff of cold (41, 1, D) an uncursed staff of power (50, 1, D) a +1 large shield of protection (51, 1, D) a +6 ring of strength a +6 ring of intelligence (52, 1, D) a plain deck of wonders (53, 1, D) a +0 pair of gloves of archery (54, 1, D) an uncursed staff of earth (55, 1, D) a quicksilver dragon armour (63, 1, D) a +3 ring mail of positive energy (67, 1, D) an uncursed staff of cold (68, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a crystal ball of energy (38, 2, D) the +6 mace of Courage {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (39, 2, D) the +11 long sword of Lachatat {venom, rC+ MP+9 Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from cold. It affects your magic capacity (+9). (49, 2, D) a +0 dagger (50, 2, D) a +3 scale mail of poison resistance (52, 2, D) an uncursed ring of wizardry (53, 2, D) an uncursed staff of earth (55, 2, D) a +1 naga barding of cold resistance (75, 2, D) a +9 blowgun (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (67, 4, D) a +0 trident (68, 4, D) a +0 trident a throwing net (69, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe (unseen) (52, 5, D) a +4 triple sword of freezing a +0 robe (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (53, 6, D) a +10 antimagic great sword (62, 6, D) a +4 spear of venom (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (36, 8, D) a +6 antimagic long sword a +2 quarterstaff of protection (53, 8, D) a +1 scimitar of draining (61, 9, D) an uncursed staff of death (71, 9, D) a phial of floods (72, 9, D) a lantern of shadows (62, 10, D) a phial of floods (70, 10, D) a +2 halberd of chopping (49, 13, D) a +0 dagger (50, 14, D) an uncursed ring of ice (51, 14, D) a +3 antimagic trident (54, 14, D) the cursed +0 chain mail of the Special Curses {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (55, 14, D) the +10 dagger of Subterfuge {holy, *Drain rN+ MP+9 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your magic capacity (+9). It causes draining when unequipped. It makes you more stealthy. (63, 14, D) an uncursed staff of poison (35, 15, D) a crystal ball of energy (36, 15, D) a +0 dagger (37, 15, D) a +0 scimitar (38, 15, D) a phial of floods (40, 15, D) the +2 robe "Intanim" {rF+} It protects you from fire. (41, 15, D) a legendary deck of changes (43, 15, D) the +9 Staff of Wucad Mu {channel} (35, 16, D) a +0 dagger (36, 16, D) the +5 quick blade of Mifabiud {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (37, 16, D) a +0 short sword (38, 16, D) a lamp of fire (40, 16, D) a +2 robe of magic resistance (41, 16, D) the cursed ring "Kurrint" {rC+ Str-2 Dex+4} [ring of strength] It affects your strength (-2). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (42, 16, D) the amulet of Bonta {Inacc rElec} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. (43, 16, D) a +4 ring of intelligence (61, 17, D) a +2 leather armour of cold resistance (62, 17, D) a +3 ring mail of positive energy (71, 17, D) a cursed staff of cold (72, 17, D) the +2 blowgun "Gybithryble" {evade, Str+7 SInv} It affects your evasion (+5 to EV). It affects your strength (+7). It lets you see invisible. (53, 18, D) a +0 halberd a +0 animal skin a +0 short sword the +6 blowgun of Saak {evade, *Corrode rPois Int+5} It affects your evasion (+5 to EV). It affects your intelligence (+5). It protects you from poison. It may corrode your equipment when you take damage. a +0 ring mail 7 large rocks (54, 18, D) a +0 great mace 6 javelins a +0 leather armour (55, 18, D) a +3 antimagic great sword a +0 hunting sling a +0 quarterstaff 26 sling bullets a +1 leather armour of cold resistance (62, 18, D) a +0 shortbow of freezing (64, 18, D) a +1 plate armour of fire resistance (71, 18, D) a +3 quarterstaff (72, 18, D) a +4 scimitar of electrocution (73, 18, D) a lamp of fire (52, 19, D) a +2 scimitar of electrocution a +3 plate armour of fire resistance a +0 large shield the +6 long sword of the Candelabrum {pain, rPois rF+ MR- Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a +0 chain mail (53, 19, D) a +2 battleaxe of holy wrath a +0 chain mail a cursed staff of cold a +1 robe of cold resistance a +2 double sword of holy wrath a +0 plate armour (54, 19, D) a sling bullet (37, 20, D) a +0 short sword (unseen) (53, 20, D) a +2 antimagic broad axe a +2 great sword of holy wrath a large rock (37, 21, D) 2 arrows a +0 dagger (38, 21, D) a +2 scimitar of holy wrath (unseen) (40, 21, D) a +0 rapier (unseen) (52, 21, D) a large rock a sling bullet (36, 22, D) 2 arrows (unseen) (37, 22, D) an arrow (38, 22, D) 2 arrows a +2 antimagic triple sword (39, 22, D) a +0 long sword (still there?) 2 arrows (still there?) a +2 antimagic demon blade (still there?) (71, 22, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club (72, 22, D) a +0 giant spiked club (73, 22, D) a +0 giant club a +0 giant club a +0 giant club (39, 23, D) a +0 dagger (still there?) 2 arrows (still there?) (63, 23, D) a +1 great sword of electrocution (71, 23, D) a +0 giant club (72, 23, D) a +2 great sword of holy wrath (38, 25, D) the +2 spear of Patience {speed, *Noise rPois Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It protects you from poison. It may make noises in combat. (50, 25, D) a +4 falchion of holy wrath (51, 25, D) the +10 arbalest of Ecwen {penet, Str-4 Dex+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It affects your dexterity (+6). (52, 25, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (53, 25, D) an uncursed staff of conjuration (54, 25, D) a +0 whip of electrocution (36, 26, D) an arrow (50, 26, D) an uncursed ring of flight (52, 26, D) the +10 hand axe of Xutwie {distort, rC+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from cold. (53, 26, D) an uncursed staff of death (54, 26, D) a +4 demon blade of flaming an uncursed amulet of resist mutation a book of the Warp a +3 ring of protection 2 potions of brilliance a +0 animal skin a +0 falchion a +3 leather armour of cold resistance (62, 27, D) a +6 dagger of speed (64, 27, D) a stone of tremors (72, 27, D) a +4 plate armour of cold resistance (73, 27, D) a +0 plate armour of poison resistance (52, 28, D) a +2 great sword of slicing (62, 28, D) a lantern of shadows (63, 28, D) an uncursed staff of fire (64, 28, D) a crystal ball of energy (71, 28, D) a lamp of fire (73, 28, D) an uncursed staff of energy (52, 29, D) a steam dragon hide (72, 30, D) a +0 trident (73, 30, D) a +0 trident (74, 30, D) a +0 trident 4 tomahawks (72, 31, D) a +1 dagger of venom a +0 shortbow 15 arrows (73, 31, D) a +7 antimagic long sword (51, 32, D) an ice dragon hide (52, 32, D) a +1 antimagic falchion (62, 32, D) a +0 falchion of distortion (63, 34, D) a +4 antimagic great sword (49, 37, D) a +0 great sword of holy wrath (50, 37, D) a manual of Hexes (51, 37, D) a +1 hunting sling of flaming (53, 37, D) an uncursed staff of death (54, 37, D) a +2 robe of positive energy (60, 37, D) a sack of spiders (61, 37, D) a plain deck of destruction (69, 37, D) a +0 dagger (70, 37, D) a +0 dagger (71, 37, D) a +3 dagger of speed (72, 37, D) a +0 hunting sling of flaming (52, 38, D) an uncursed staff of air (53, 38, D) a wand of heal wounds (3) (59, 38, D) a crystal ball of energy (60, 38, D) a +2 hand crossbow of evasion (61, 38, D) a plain deck of summoning (62, 38, D) a +5 greatsling of freezing (63, 38, D) an uncursed staff of poison (70, 38, D) the cursed +1 leather armour "Joxeatuv" {rPois MR+ MP+9} It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (71, 38, D) a +2 robe of fire resistance (72, 38, D) an uncursed staff of cold (73, 38, D) a +0 short sword (74, 38, D) a +0 short sword a +0 longbow 17 arrows a +0 ring mail (71, 40, D) an uncursed staff of air (73, 40, D) a +0 long sword a cursed +0 leather armour a +0 long sword (75, 40, D) a +6 antimagic great mace (50, 41, D) a +4 arbalest of freezing (60, 41, D) a +4 antimagic great sword (73, 41, D) an arrow (72, 42, D) a +2 hand axe of chopping a +2 mace of holy wrath a +0 long sword a +0 long sword (73, 42, D) 2 steel javelins (74, 42, D) an arrow (61, 44, D) a +5 antimagic great sword (74, 44, D) a +0 dagger a +0 leather armour (51, 45, D) a +4 antimagic double sword