Kokonut the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 mace of draining (62, 1, D) a +0 flail of crushing (75, 1, D) a +0 dagger a +0 robe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 executioner's axe of electrocution (75, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (74, 4, D) a +0 dagger (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +3 ring mail of fire resistance (70, 9, D) a +2 scale mail of magic resistance (62, 10, D) a +0 rapier of venom (72, 10, D) a +0 hand axe of pain (71, 14, D) a +1 antimagic demon blade a +0 vampiric great sword (61, 17, D) a +0 whip of freezing (63, 17, D) a +3 trident of flaming (64, 17, D) a +0 lajatang of pain (71, 17, D) a lamp of fire (63, 18, D) the +1 leather armour "Karche" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (64, 18, D) a crystal ball of energy (71, 18, D) an uncursed staff of death (73, 18, D) a +2 glaive of venom (63, 20, D) a +0 trident a throwing net (60, 21, D) 4 large rocks (63, 21, D) a +0 trident 5 tomahawks of returning (61, 22, D) 2 large rocks (62, 22, D) a +6 antimagic quarterstaff (63, 22, D) 3 large rocks (71, 22, D) a +0 dire flail (72, 22, D) a +0 mace (61, 27, D) the +3 shortbow of Cicif {venom, rC+ Dex+10 Stlth+} It poisons the ammo it fires. It affects your dexterity (+10). It protects you from cold. It makes you more stealthy. (62, 27, D) a fan of gales (64, 27, D) a +1 leather armour of poison resistance (73, 27, D) a +3 leather armour of fire resistance (62, 28, D) a +1 trident of piercing (63, 28, D) a plain deck of summoning (73, 28, D) a plain deck of wonders (62, 32, D) a jumping spider corpse (64, 32, D) a scorpion corpse a wolf spider corpse (62, 33, D) a scorpion corpse (63, 33, D) a +4 antimagic long sword a +2 hunting sling of freezing (64, 33, D) a scorpion corpse (60, 37, D) a +2 war axe of draining (61, 37, D) a potion of agility (70, 37, D) a +6 rapier of venom (71, 37, D) a +0 antimagic broad axe (72, 37, D) a +3 hand crossbow of flaming (73, 37, D) an uncursed staff of conjuration (59, 38, D) a +1 flail of protection (61, 38, D) the +6 trident "Xuomihih" {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (62, 38, D) a +4 rod of shadows (9/9) (63, 38, D) the +1 halberd "Usamoont" {freeze, rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (70, 38, D) a +0 dagger (71, 38, D) a +0 short sword (69, 41, D) the +3 hand axe of Untimely Demise {holy, +Rage MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you go berserk. a +5 falchion of electrocution a +0 robe an orc skeleton (70, 41, D) a cursed +0 flail a +4 shortbow of evasion a +0 chain mail (71, 41, D) a +0 dagger a +0 robe an orc skeleton (69, 42, D) a +0 short sword a +0 leather armour (70, 42, D) a +7 vampiric great sword a +2 hand axe of electrocution an orc corpse (71, 42, D) a +0 flail a +0 chain mail a +0 short sword (70, 43, D) a +1 antimagic morningstar (71, 43, D) a +0 scimitar a +0 plate armour