Kokonut the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a stone of tremors (67, 1, D) a +2 fire dragon armour (69, 1, D) a +2 leather armour of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) 3 needles of paralysis an uncursed staff of poison (73, 2, D) a +3 chain mail of cold resistance (75, 2, D) a phantom mirror (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 scythe a +2 robe of magic resistance (63, 3, D) a +0 halberd a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 robe a +4 quarterstaff of chaos (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 battleaxe of electrocution (62, 9, D) the +7 chain mail "Nasoitew" {rPois Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. (63, 9, D) the cursed +0 short sword of Gallantry {pierce, rC- Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (71, 9, D) a +0 trident (72, 9, D) a +0 trident (62, 10, D) a lamp of fire (72, 10, D) a +3 chain mail of cold resistance (69, 12, D) the +3 spear of Wounding {flame, rN+ MP+9 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). (70, 12, D) a +3 antimagic scimitar a +0 trident (71, 12, D) a +0 trident (72, 12, D) a +0 trident (50, 13, D) a +2 robe of the Archmagi (51, 13, D) a disc of storms (53, 13, D) a cursed amulet of inaccuracy (55, 13, D) a plain deck of defence (71, 13, D) a +1 quarterstaff of draining (51, 14, D) a +2 leather armour of fire resistance (52, 14, D) a +3 plate armour of fire resistance (53, 14, D) a +1 arbalest of velocity (54, 14, D) an uncursed ring of protection from cold (55, 14, D) a +0 battleaxe (61, 17, D) a phial of floods (63, 17, D) a +1 scimitar of slicing (71, 17, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (72, 17, D) a +2 leather armour of poison resistance (63, 18, D) the +4 spear of Ascent {flame, *Noise Str+7 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It affects your intelligence (+6). It may make noises in combat. (64, 18, D) an uncursed staff of conjuration (73, 18, D) a +2 spear of freezing (50, 19, D) a +0 battleaxe (unseen) (51, 19, D) a +0 battleaxe (unseen) (52, 19, D) a +0 great mace (unseen) (51, 20, D) a +3 great sword of holy wrath (62, 20, D) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (63, 20, D) a +0 short sword (64, 20, D) a +0 long sword a +0 plate armour (50, 21, D) a +0 dire flail a +0 chain mail an uncursed ring of sustain attributes 4 large rocks a human corpse (62, 21, D) a +0 dagger a +2 robe of magic resistance (63, 21, D) a +6 antimagic scimitar 3 needles of confusion (64, 21, D) a +4 mace of draining a +0 chain mail (71, 21, D) a +0 spear (72, 21, D) a +0 glaive a +0 robe (64, 22, D) 2 tomahawks (70, 22, D) a +0 flail a +0 robe (71, 22, D) a +3 antimagic great sword (71, 23, D) a +4 great sword of holy wrath (60, 24, D) a tomahawk (63, 24, D) a tomahawk (49, 25, D) a plain deck of summoning (51, 25, D) an uncursed staff of conjuration (52, 25, D) a +2 spear of distortion (54, 25, D) a +2 short sword of venom (55, 25, D) a +2 robe of cold resistance (51, 26, D) a +3 halberd of flaming (52, 26, D) a +1 war axe of electrocution (62, 27, D) a +0 chain mail of fire resistance (63, 27, D) a +1 halberd of distortion (65, 27, D) a +2 broad axe of electrocution (71, 27, D) a +0 arbalest of flaming (72, 27, D) a +1 quarterstaff of protection (73, 27, D) an uncursed staff of power (63, 28, D) a stone of tremors (64, 28, D) an uncursed staff of summoning (72, 28, D) a fan of gales (73, 28, D) an uncursed staff of power (51, 30, D) a +0 hand axe (52, 30, D) a guardian serpent corpse (65, 31, D) a +1 antimagic falchion (51, 32, D) a +0 mace a +0 shield (52, 32, D) a black mamba corpse (51, 33, D) a black mamba corpse (52, 33, D) a +4 longbow of flaming a +6 antimagic lajatang (53, 33, D) a +0 halberd a +0 robe (51, 34, D) a water moccasin corpse (53, 34, D) a ball python skeleton (49, 37, D) a +2 falchion of holy wrath (50, 37, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (51, 37, D) a +4 rod of inaccuracy (10/10) a +4 great sword of freezing the +10 rapier of the Chain {speed, rC- rN+ MR+++ Dex-4} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 animal skin a +0 falchion a +2 long sword of slicing (52, 37, D) a quicksilver dragon armour (59, 37, D) a +2 broad axe of chopping (60, 37, D) the cursed +3 mace of the Pure Deaths {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It has a curse placed upon it. (62, 37, D) a fan of gales (63, 37, D) a +3 mace of crushing (69, 37, D) a +2 great mace of venom (71, 37, D) the +3 leather armour "Iplaotopt" {rPois rC+ MP-9 Str+2} It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). (72, 37, D) the +7 morningstar of Zietede {pain, rElec Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It insulates you from electricity. (50, 38, D) the +5 long sword of Ibass {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (52, 38, D) a manual of Hexes (53, 38, D) a fan of gales (59, 38, D) an uncursed amulet of resist corrosion (62, 38, D) a +4 quarterstaff of speed (63, 38, D) a +1 flail of crushing (71, 38, D) a +1 leather armour of magic resistance (72, 38, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (73, 38, D) a disc of storms (50, 40, D) a +2 great sword of holy wrath (71, 42, D) a +7 great sword of protection (50, 43, D) a cursed +3 hand axe of freezing a cursed +0 robe (51, 44, D) a +1 triple sword of flaming (60, 44, D) a +2 long sword of holy wrath a +3 antimagic great sword