Kokonut the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a lantern of shadows (67, 1, D) a +4 morningstar of holy wrath (69, 1, D) a +4 chain mail of magic resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the cursed +0 demon blade of False Accusations {freeze, +Fly Str-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It lets you see invisible. It lets you fly. It has a curse placed upon it. (75, 2, D) a +2 plate armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a phial of floods (71, 9, D) a cursed -2 ring of dexterity (72, 9, D) a +0 scimitar (62, 10, D) a +3 quarterstaff of speed (72, 10, D) a +0 glaive (71, 11, D) a +0 long sword a +0 buckler (72, 11, D) the +8 trident of Causality {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). (71, 12, D) a +0 long sword a +0 scale mail (72, 12, D) a +0 long sword a +0 leather armour a +3 morningstar of holy wrath a cursed +0 leather armour a +0 buckler (61, 17, D) a +3 falchion of flaming (63, 17, D) a plain deck of wonders (73, 17, D) a +1 great sword of electrocution (72, 18, D) a +1 morningstar of holy wrath (75, 22, D) a +1 antimagic halberd (63, 24, D) a +3 great sword of holy wrath (49, 25, D) the Catalogue of Flying Intoxication Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Deflect Missiles Charms/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 Trog disapproves of the use of such an item. (50, 25, D) a book of Air (51, 25, D) an uncursed ring of poison resistance (52, 25, D) a +2 rapier of electrocution (53, 25, D) a +5 hand axe of venom (54, 25, D) a +0 arbalest of freezing (55, 25, D) a scroll of brand weapon (50, 26, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (51, 26, D) a +0 cloak of poison resistance (53, 26, D) a +3 ring mail of cold resistance (54, 26, D) a +3 chain mail of fire resistance (61, 27, D) a plain deck of defence (62, 27, D) a +3 great sword of holy wrath (63, 27, D) an uncursed staff of cold (64, 27, D) a crystal ball of energy (65, 27, D) the cursed +0 ring mail "Haxacreh" {-Cast rPois Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (71, 27, D) a +3 plate armour of cold resistance (62, 28, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (64, 28, D) a +2 rapier of electrocution (71, 28, D) a +4 shortbow of flaming (72, 28, D) an uncursed staff of wizardry (62, 30, D) a cursed +2 long sword a +0 robe (64, 30, D) a cursed +3 war axe a +0 robe (72, 30, D) a +0 short sword a +0 short sword (73, 30, D) a +0 rapier (71, 31, D) a cursed -2 long sword a +0 scale mail (72, 31, D) a +1 antimagic battleaxe a +2 triple sword of flaming (73, 31, D) a +0 long sword (72, 32, D) a +0 dagger a +0 chain mail (51, 33, D) a +4 antimagic great sword (49, 37, D) a +0 hand crossbow of flaming (50, 37, D) the +1 robe of the King of the Hill {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (51, 37, D) a +4 rapier of speed (52, 37, D) a +0 scimitar of slicing (53, 37, D) a +0 club (54, 37, D) a +2 falchion of electrocution (59, 37, D) the +2 flail of No Interval {elec, rC- Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It makes you vulnerable to cold. (61, 37, D) a disc of storms (62, 37, D) a +3 leather armour of cold resistance (69, 37, D) a plain deck of changes (70, 37, D) the +11 chain mail of the Land of Plenty {Int+6} It affects your intelligence (+6). (71, 37, D) an uncursed staff of air (73, 37, D) a +1 battleaxe of electrocution (51, 38, D) the cursed +1 plate armour of Caenuoli {rF+ Int+2 Stlth-} It affects your intelligence (+2). It protects you from fire. It makes you less stealthy. It has a curse placed upon it. (52, 38, D) an uncursed staff of summoning (53, 38, D) a +1 trident of flaming (61, 38, D) a +0 lajatang of electrocution (62, 38, D) a phial of floods (63, 38, D) a crystal ball of energy (67, 38, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a manual of Throwing 2 potions of brilliance a +0 animal skin a +0 falchion (72, 38, D) a lamp of fire (71, 39, D) an uncursed staff of earth (70, 41, D) a +1 antimagic great sword (49, 42, D) a +0 halberd a +0 robe a naga corpse (51, 42, D) a water moccasin corpse (50, 43, D) a +3 quarterstaff of crushing an adder skeleton (51, 43, D) an uncursed staff of earth a +0 robe a black mamba corpse a naga corpse a guardian serpent corpse (50, 44, D) a black mamba corpse (51, 44, D) a +3 scimitar of flaming a +3 antimagic great sword (71, 44, D) a +2 falchion of protection (63, 45, D) a +3 antimagic great sword