Kokonut the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (73, 2, D) a lantern of shadows (75, 2, D) the +1 ring mail of Terror {Int+3} It affects your intelligence (+3). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 hand axe a +0 leather armour (62, 4, D) a cursed -2 flail a +2 plate armour of cold resistance (63, 4, D) a +0 dagger a +0 leather armour (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations (63, 5, D) a +0 short sword (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (63, 9, D) a lantern of shadows (70, 9, D) a +1 plate armour of poison resistance (71, 9, D) a +1 antimagic dagger a +5 short sword of speed a +0 short sword (62, 10, D) an uncursed staff of fire (72, 10, D) a cursed staff of air (61, 17, D) a +1 eveningstar of protection (62, 17, D) an uncursed staff of wizardry (63, 17, D) a +2 hunting sling of flaming (64, 17, D) a plain deck of changes (71, 17, D) a cursed staff of summoning (72, 17, D) the cursed +0 plate armour "Mountan" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (62, 18, D) a lantern of shadows (63, 18, D) a +5 war axe of flaming (64, 18, D) an uncursed amulet of warding (72, 18, D) a +0 great sword of holy wrath (73, 18, D) an uncursed amulet of faith (71, 23, D) a +0 short sword a +0 robe (63, 27, D) a phantom mirror (64, 27, D) an uncursed staff of cold (71, 27, D) a +1 broad axe of chopping (74, 27, D) an uncursed amulet of guardian spirit the ring of Sailarosm {Ice *Corrode rN++} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It may corrode your equipment when you take damage. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence the cursed +1 dagger "Tonesaej" {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. a +0 animal skin (64, 28, D) a +2 falchion of flaming (71, 28, D) a disc of storms (65, 29, D) a +0 mace (64, 30, D) a +0 morningstar (72, 31, D) a +0 short sword a cursed +0 robe a +0 buckler (73, 31, D) a +0 rapier a +0 robe a +0 buckler (62, 32, D) a +0 morningstar (71, 32, D) a +0 rapier a +0 robe (72, 32, D) a +2 short sword of electrocution (59, 37, D) an uncursed staff of conjuration (60, 37, D) a +1 ring mail of poison resistance (61, 37, D) a +2 leather armour of poison resistance (63, 37, D) a lantern of shadows (67, 37, D) an arrow (69, 37, D) a +0 dagger (70, 37, D) a +0 short sword (71, 37, D) a +0 long sword (72, 37, D) a +1 scimitar of slicing (73, 37, D) a +0 dagger (60, 38, D) a book of Burglary (61, 38, D) a +5 ring of strength (62, 38, D) the +1 pair of gloves of Shielding {MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (63, 38, D) a stone of tremors (69, 38, D) a +2 mace of holy wrath a +0 leather armour (73, 38, D) a phantom mirror (73, 40, D) a +0 shortbow 22 arrows a +0 chain mail a +4 trident of distortion an elf skeleton (71, 42, D) a +0 scimitar of distortion an arrow a +0 long sword (70, 43, D) a +0 scimitar a +0 leather armour (71, 43, D) a cursed -2 short sword a +0 ring mail an arrow a +0 rapier the cursed +1 dagger "Saluq" {venom, rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a +0 robe an elf skeleton (71, 44, D) 3 arrows (58, 45, D) a +5 triple crossbow of flaming