Kokonut Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of draining (19, 12, D:1) a +0 hunting sling (15, 13, D:1) a +2 dagger of venom (-11, 15, D:1) a +0 club (-24, 17, D:1) a +0 robe (2, 17, D:1) a +0 chain mail (-15, 21, D:1) a +0 dagger (33, 21, D:1) 15 arrows (36, 22, D:1) a +0 hunting sling (-9, 23, D:1) a +0 leather armour a +0 club (-11, 25, D:1) a +0 club (15, 25, D:1) a +0 short sword (10, 28, D:1) a +0 club a +0 short sword (3, 35, D:1) a +0 club (3, 37, D:1) a +0 club (-6, 44, D:1) a +0 spear (16, 44, D:1) a cursed -3 club Level 2 of the Dungeon (-4, 13, D:2) a +0 club (7, 19, D:2) a +0 club (27, 19, D:2) a +0 short sword 16 stones (2, 20, D:2) a throwing net (-26, 23, D:2) 24 arrows (22, 23, D:2) 2 stones (5, 27, D:2) 27 stones (-3, 29, D:2) a +0 club (-3, 30, D:2) a +0 dagger (16, 34, D:2) 3 stones (21, 34, D:2) a stone (23, 34, D:2) 13 stones (-19, 37, D:2) 17 arrows Level 3 of the Dungeon (0, 4, D:3) a +0 dagger (24, 5, D:3) a +0 long sword (34, 13, D:3) 17 sling bullets of flame (41, 14, D:3) a cursed +0 falchion (24, 18, D:3) 9 poisoned needles (44, 18, D:3) a +0 leather armour a +0 club (24, 22, D:3) 3 arrows (31, 22, D:3) a cursed -1 ring mail (16, 23, D:3) a +0 leather armour (24, 23, D:3) an arrow (17, 26, D:3) 6 javelins (24, 26, D:3) 13 arrows a +0 shortbow (49, 26, D:3) a stone (48, 28, D:3) a +0 dagger (49, 28, D:3) 24 stones (30, 29, D:3) a +0 short sword (31, 29, D:3) a +0 falchion a +0 ring mail (33, 31, D:3) a +0 club (37, 36, D:3) 12 stones (53, 36, D:3) a cursed +0 helmet (26, 39, D:3) an arrow Level 4 of the Dungeon [Shop] Coavis's Antique Weapon Shoppe a +0 spear (78 gold) a +0 flail (91 gold) a +0 falchion (78 gold) a +2 vampiric hand axe (78 gold) a +0 club (26 gold) the cursed +1 hand crossbow of the Nine Tales {penet, rElec rN+++ Int+3 Stlth-} (221 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+3). It insulates you from electricity. It renders you almost immune to negative energy. It makes you less stealthy. It has a curse placed upon it. a +0 halberd (104 gold) the +4 dagger "Morg" {pain, MR+ Int+5} (1250 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. the +9 Staff of Wucad Mu {channel} (2600 gold) a +0 spear (78 gold) a +0 mace (78 gold) a +0 dagger (52 gold) a +0 club (26 gold) a +0 falchion (78 gold) a +0 mace (78 gold) a +0 club (26 gold) (0, 0, D:4) a +0 club a +0 leather armour (28, 0, D:4) 12 sling bullets (14, 2, D:4) a +0 ring mail (38, 6, D:4) 17 arrows (37, 7, D:4) a +0 giant club (32, 18, D:4) a hound skeleton (55, 23, D:4) a +0 long sword (27, 27, D:4) a +0 whip (29, 35, D:4) a +0 club a +0 spear (30, 35, D:4) a cursed -1 club (47, 50, D:4) 24 arrows Level 5 of the Dungeon (11, 19, D:5) a +2 flail of protection (unseen) (11, 20, D:5) 4 stones (9, 21, D:5) 19 poisoned needles (11, 21, D:5) a stone (still there?) a giant newt skeleton (still there?) (10, 23, D:5) a +1 short sword of venom (unseen) (6, 25, D:5) a cursed +0 hunting sling (16, 26, D:5) 17 stones (6, 27, D:5) a scroll of identify