Dungeon Crawl Stone Soup version 0.29-a0-100-g60f898f876 (webtiles) character file. Game seed: 4547323250758738078 11 Klosterheim the Vexing (level 2, -1/28 HPs) Began as an Ogre Arcane Marksman on Feb 14, 2022. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:49 (497 turns). Klosterheim the Vexing (Ogre Arcane Marksman) Turns: 497, Time: 00:01:50 Health: -1/28 AC: 3 Str: 13 XL: 2 Next: 25% Magic: 4/4 EV: 10 Int: 14 God: Gold: 9 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . g - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... e - amulet of magic regeneration HPRegen 0.09/turn (no ring) MPRegen 0.49/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons g - a +0 whip (weapon) Missiles b - 3 large rocks (quivered) c - 2 throwing nets Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) Scrolls d - a scroll of magic mapping {unknown} Potions f - a potion of might {unknown} Skills: + Level 1.9 Fighting * Level 0.1 Maces & Flails - Level 2.0 Throwing - Level 2.0 Dodging + Level 1.5 Spellcasting + Level 2.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 38% 3 Portal Projectile Hex/Tloc 10% N/A 38% 3 Cause Fear Hex 4% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the quokka. The quokka is almost dead. The quokka bites you but does no damage. x2 You closely miss the quokka. The quokka is almost dead. The quokka closely misses you. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. You hit the quokka. You kill the quokka! The quokka bites you. The quokka closely misses you. x2 You miss the quokka. Your punch misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * Throw: 4 large rocks Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (41% to hit) You throw a large rock. The large rock closely misses the quokka. The quokka barely misses you. A rat comes into view. The quokka bites you. You die... ..####.)....+#.# #....... ...##........#.# #.#$... ...##...##...#!# #.#..### #..##..####..#.# #....... #..##..####..#.# #....# ...##...##...#.###....# .............#...)....# ....<.......##.###.#..#### #..##..#######^.@r.....(.# #..##..#######.###.##....# ..[.........##..##... ...# .......†.....##.#####....# ...##...##...##..# .r.. #..##..####..###.# ... #..##..# ##..###.# . ...##...##...#.†.# ...##........#.#...# You could see a quokka and a rat (wandering). Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) A goblin (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Ogre Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 386 | D:1 | Reached XP level 2. HP: 22/28 MP: 2/4 496 | D:1 | HP: 1/28 [quokka (3)] 497 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, hellmonk_ecumenical_altar_prayer_group Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 1.9 Maces & Flails | | 0.1 Throwing | | 2.0 Spellcasting | | 1.5 Hexes | | 2.8 Action || total -------------------------++------- Melee: Unarmed || 26 Whip || 26 Throw: Large rock || 2 Armor: Robe || 13 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 499 | 499 | 0 | 311 | 86 | 1 | 499.0 | Dungeon | 499 | 499 | 0 | 311 | 86 | 1 | 499.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 499 daAuts