Dungeon Crawl Stone Soup version 0.27-a0-1529-g1e82c303ef (webtiles) character file. Game seed: 16377497227059558983 0 Klosterheim the Conjurer (level 1, 19/19 HPs) Began as a Troll Wanderer on July 11, 2021. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). Klosterheim the Conjurer (Troll Wanderer) Turns: 1, Time: 00:00:20 Health: 19/19 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 1.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour c - a +0 robe (worn) Potions b - a potion of haste Skills: + Level 1.0 Fighting + Level 1.5 Staves - Level 1.0 Throwing + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 2.1 Conjurations + Level 1.0 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 4% 2x1d4 26% 1 Apportation Tloc 0% N/A 38% 1 Ignite Poison Fire/Tmut/Pois 0% N/A 77% 3 Teleport Other Tloc 0% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You add the spells Foxfire and Ignite Poison to your library. You add the spells Teleport Other and Apportation to your library. Welcome, Klosterheim the Troll Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labelled PUB YPLOASOEC. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of haste, a +0 robe; and the following spells available to memorise: Foxfire, Apportation, Ignite Poison, Teleport Other. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####+#### ##PP#.#PP## ##P..#.#≈≈P## ##PP..#.#≈≈≈P## #PP...#.#≈≈≈≈P# #P....#.#≈≈≈≈P# #######.####### +......@..?...+ #######.####### #P≈≈≈≈#.#...PP# #P≈≈≈≈#.#..P.P# ##P≈≈≈#.#PP.P## ##P≈≈#.#P.P## ##PP#.#PP## ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Troll Wanderer began the quest for the Orb. 0 | D:1 | Klosterheim set off with the following items: a +2 dagger, | a potion of haste, a +0 robe; and the following spells | available to memorise: Foxfire, Apportation, Ignite Poison, | Teleport Other 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, minmay_stone_trees_small Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts