Dungeon Crawl Stone Soup version 0.27-a0-1188-g73eefd5def (webtiles) character file. Game seed: 6016122740891800876 369462 Klosterheim the Metallomancer (level 21, -1/178 HPs) Began as a Grey Draconian Conjurer on May 20, 2021. Was the Champion of Vehumet. Killed by the air ... invoked by a titan (27 damage) ... on level 5 of the Vaults. The game lasted 03:51:51 (62757 turns). Klosterheim the Metallomancer (DrCj) Turns: 62757, Time: 03:51:51 Health: -1/178 AC: 25 Str: 7 XL: 21 Next: 66% Magic: 47/50 EV: 16 Int: 38 God: Vehumet [******] Gold: 3205 SH: 6 Dex: 11 Spells: 8/52 levels left rFire . . . SeeInvis + m - staff of conjuration rCold . . . Faith . V - +2 buckler rNeg . . . Spirit . (armour unavailable) rPois + Reflect . R - +2 hat {Stlth+} rElec + Harm . Z - +0 cloak rCorr . Rampage . S - +3 pair of gloves of the Dwarven Hall {rPois Dex+2} Will ++... b - +1 pair of boots Stlth ++++...... f - amulet of Carrisch {rElec Regen+} HPRegen 1.39/turn Q - ring of Koxumera {Will+ Str-4 Int+10 SInv} MPRegen 0.32/turn v - ring of magical power @: no status effects A: AC +16, amphibious, unfitting armour, cold-blooded }: 2/15 runes: decaying, gossamer a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You collected 5149 gold pieces. You spent 1944 gold pieces at shops. Inventory: Missiles t - 20 curare-tipped darts M - 6 throwing nets Armour b - a +1 pair of boots (worn) R - a +2 hat of stealth (worn) S - the +3 pair of gloves of the Dwarven Hall (worn) {rPois Dex+2} (You acquired it on level 1 of the Elven Halls) It affects your dexterity (+2). It protects you from poison. V - a +2 buckler (worn) Z - a +0 cloak (worn) Magical Staves m - a staff of conjuration (weapon) Jewellery e - a ring of protection from cold f - the amulet of Carrisch (around neck) {rElec Regen+} (You bought it in a shop on level 4 of the Dungeon) [amulet of regeneration] It insulates you from electricity. It increases your rate of health regeneration. l - a ring of wizardry o - an amulet of faith v - a ring of magical power (right hand) w - a +6 ring of strength C - a +4 ring of protection K - a +4 ring of protection O - a ring of resist corrosion Q - the ring of Koxumera (left hand) {Will+ Str-4 Int+10 SInv} (You found it on level 1 of the Elven Halls) [ring of see invisible] It affects your strength (-4). It affects your intelligence (+10). It lets you see invisible. It increases your willpower. Wands g - a wand of paralysis (13) j - a wand of iceblast (64) p - a wand of charming (10) E - a wand of acid (24) J - a wand of polymorph (29) T - a wand of digging (7) Scrolls a - 7 scrolls of teleportation d - 15 scrolls of identify k - a scroll of summoning B - 7 scrolls of blinking D - 3 scrolls of fog G - 4 scrolls of enchant weapon I - 4 scrolls of fear L - a scroll of magic mapping N - 2 scrolls of amnesia X - 3 scrolls of brand weapon Potions c - 5 potions of lignification h - 3 potions of brilliance i - 3 potions of resistance n - 5 potions of mutation q - 3 potions of flight r - 3 potions of haste u - 14 potions of curing A - 6 potions of heal wounds F - a potion of cancellation P - 7 potions of ambrosia U - a potion of invisibility Y - 2 potions of berserk rage Miscellaneous s - a tin of tremorstones (2/2) H - a phantom mirror Skills: + Level 13.0 Fighting + Level 5.0 Staves - Level 11.0 Dodging + Level 7.0 Stealth - Level 4.0 Shields - Level 16.0 Spellcasting - Level 20.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Translocations - Level 22.0 Earth Magic + Level 8.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lehudib's Crystal Sp Conj/Erth 68% 10d16 1% 8 b - Searing Ray Conj 100% 3d7 0% 2 c - Shatter Erth 57% 3d43* 3% 9 d - Dazzling Flash Conj/Hex 100% N/A 0% 3 e - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 f - Orb of Destruction Conj 67% 9d18 1% 7 h - Spellforged Servitor Conj/Summ 56% N/A 1% 7 i - Petrify Tmut/Erth 85% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fire Storm Conj/Fire 51% 8d13 98% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Stone Arrow Conj/Erth 100% 3d13 0% 3 Iskenderun's Battlesphe Conj 100% 2d15 0% 5 Lee's Rapid Deconstruct Erth 57% 3d28* 0% 5 Beastly Appendage Tmut 60% N/A 1% 1 Corona Hex 68% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 62% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 98% N/A 1% 2 Passwall Tmut/Erth 70% N/A 1% 2 Wereblood Tmut 30% N/A 1% 2 Call Canine Familiar Summ 62% N/A 1% 3 Confusing Touch Hex 62% N/A 1% 3 Ignite Poison Fire/Tmut/Pois 30% N/A 1% 3 Summon Guardian Golem Hex/Summ 62% N/A 1% 3 Tukima's Dance Hex 62% N/A 1% 3 Fulminant Prism Conj/Hex 56% 3d25 1% 4 Leda's Liquefaction Hex/Erth 46% N/A 1% 4 Bolt of Magma Conj/Fire/Erth 58% 4d23 1% 5 Fireball Conj/Fire 51% 3d20 1% 5 Iron Shot Conj/Erth 68% 9d13 1% 6 Starburst Conj/Fire 51% 8x6d14 1% 6 Statue Form Tmut/Erth 56% N/A 1% 6 Spider Form Tmut/Pois 15% N/A 3% 3 Summon Ice Beast Ice/Summ 49% N/A 3% 4 Summon Lightning Spire Summ/Air 49% N/A 3% 4 Ice Form Ice/Tmut 30% N/A 11% 4 Hydra Form Tmut 15% N/A 30% 5 Ignition Fire 15% 3d6 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:9 Swamp (4/4) Lair:4 Spider (4/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:11 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:1 ! D:3 (*** D:4 = D:8 [ D:13 ( Orc:1 * Orc:2 ::(: Elf:1 :?(=( Annotations: D:7 2 runed translucent doors, exclusion: orange crystal statue, Joseph Innate Abilities, Weirdness & Mutations Your dull iron-grey scales are very hard. (AC +16) You are amphibious. You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You need to enable at least one skill for training. Casting: Shatter (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The dungeon rumbles! The shadow dragon is moderately wounded. The phantasmal warrior is lightly damaged. The quicksilver dragon is moderately wounded. The titan is almost dead. You kill the deep troll! Vehumet accepts your kill. You feel your power returning. The troll leather armour is intact enough to wear. The phantasmal warrior is heavily damaged. The hornet is lightly wounded. You kill the yaktaur captain! Vehumet accepts your kill. You feel your power returning. The titan is severely wounded. Ka-crash! The sentinel's mark upon you fades away. A yaktaur captain comes into view. The shadow dragon breathes negative energy at you. The bolt of negative energy misses you. The phantasmal warrior blinks! A tengu reaver comes into view. It is wielding a +0 battleaxe. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!!! * * * LOW HITPOINT WARNING * * * A titan comes into view. A faun comes into view. The yaktaur captain wields a +1 arbalest of flaming. It bursts into flame! The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The bolt burns you. * * * LOW HITPOINT WARNING * * * The phantasmal warrior completely misses you. The phantasmal warrior blinks! The titan gestures wildly while chanting. The titan is healed somewhat. The titan waves its arms in wide circles. The air twists around and strikes you!! You die... .[).C.c..†....) .[†........))Q. D..........#C.) ).......[[.)).. ....W..[..[.... ...D..[[[..[... ..!..[..<<..[.. .....[[@W.