Dungeon Crawl Stone Soup version 0.27-a0-705-ga0013940fb (webtiles) character file. Game seed: 114644263178416300 0 Klosterheim the Firebug (level 1, 15/15 HPs) Began as a Formicid Wanderer on Mar 23, 2021. Got out of the dungeon alive. The game lasted 00:00:42 (1 turns). Klosterheim the Firebug (Formicid Wanderer) Turns: 1, Time: 00:00:42 Health: 15/15 AC: 8 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +2 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +2 scale mail (worn) Skills: + Level 1.1 Fighting + Level 2.1 Armour + Level 2.4 Shields + Level 1.1 Spellcasting + Level 1.0 Summonings + Level 3.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 0% 2d4 75% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air N/A N/A 87% 2 Poisonous Vapours Pois/Air 0% N/A 87% 2 Stone Arrow Conj/Erth 0% 3d7 98% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Klosterheim the Formicid Wanderer. Will you be the one to retrieve the fabled Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +2 scale mail; and the following spell memorised: Sandblast; and the following spells available to memorise: Corpse Rot, Poisonous Vapours, Stone Arrow. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### +@+ ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Klosterheim set off with the following items: a +0 club, a | +2 scale mail; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Corpse Rot, Poisonous Vapours, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts