Dungeon Crawl Stone Soup version 0.26-a0-466-g989023bd0d (webtiles) character file. Game seed: 1647211076517232934 7 Klosterheim the Ducker (level 1, 0/9 HPs) Began as a Spriggan Conjurer on Aug 10, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:07 (417 turns). Klosterheim the Ducker (Spriggan Conjurer) Turns: 417, Time: 00:02:08 Health: 0/9 AC: 2 Str: 3 XL: 1 Next: 83% Magic: 0/5 EV: 18 Int: 19 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + (weapon restricted) rCold . . . Faith . (shield restricted) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of noise {unknown} Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 2.9 Spellcasting + Level 3.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj ##.... 7% 2 Dazzling Flash Conj/Hex #..... 24% 3 Fulminant Prism Conj/Hex #......... 63% 4 Iskenderun's Mystic Bla Conj/Tloc #....... 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. x2 You barely miss the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... ## !.. #. .! #. .. .. #.##. #.# #... #.# #.†## #.# #..g# #.# ###h## ##.#### #..@# #.....## #...# #....... ###...### #.....## #.......# ####.....# ####.......####........# #.............#.####..## #......⌠......'.# #..# #.............### #..# ####.......#### #..# You could see a jackal and a goblin. Vanquished Creatures 3 jackals (D:1) 2 kobolds (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Spriggan Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 417 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.0 Dodging | | 3.2 Stealth | | 3.2 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 46 Cast: Magic Dart || 21 Armor: Robe || 5 Dodge: Dodged || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 369 | 353 | 16 | 210 | 35 | 1 | 369.0 | Dungeon | 369 | 353 | 16 | 210 | 35 | 1 | 369.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 369 daAuts