Dungeon Crawl Stone Soup version 0.24-a0-458-gfcb5e6da0e (webtiles) character file. Game seed: 15945694140667315789 0 Klosterheim the Skirmisher (level 1, 20/20 HPs) Began as a Formicid Wanderer on May 20, 2019. Got out of the dungeon alive. The game lasted 00:00:20 (21 turns). Klosterheim the Skirmisher (Formicid Wanderer) Turns: 21, Time: 00:00:21 Health: 20/20 AC: 2 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 quarterstaff rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) e - a +0 dagger Armour d - a +0 robe (worn) Potions b - a potion of lignification c - a potion of curing Comestibles f - a ration Skills: + Level 4.3 Fighting + Level 3.0 Staves + Level 1.0 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Klosterheim the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 10 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a potion of lignification, a potion of curing, a +0 robe, a +0 dagger, a ration. Welcome back, Klosterheim the Formicid Wanderer. Press ? for a list of commands and other information. A goblin and a kobold come into view. The goblin shouts! There are monsters nearby! There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### ##..@..## #.......# #.......# #..g§§..# #..≈≈≈§.# #§§≈§≈§.# #§§≈$≈≈^# { #§≈§§≈≈§# #§§§§≈≈.# You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Klosterheim set off with the following items: a +2 | quarterstaff, a potion of lignification, a potion of | curing, a +0 robe, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 0 | D:1 | Upgraded the game from 0.24-a0-341-g52ca42d3ec to | 0.24-a0-458-gfcb5e6da0e 21 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_ring, st_stairs_3, hangedman_decor_slide_cut, minmay_misc_feat_encased, okawaru_ov_weapons_minmay Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------