Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93 (webtiles) character file. 4 Klosterheim the Magician (level 1, -3/20 HPs) Began as a Gnoll Wanderer on Jan 19, 2019. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (203 turns). Klosterheim the Magician (Gnoll Wanderer) Turns: 203, Time: 00:00:38 Health: -3/20 AC: 1 Str: 13 XL: 1 Next: 60% Magic: 0/6 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . h - -1 robe (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour c - a +0 robe h - a cursed -1 robe (worn) Jewellery e - a cursed ring of teleportation {unknown} Potions a - a potion of heal wounds {unknown} b - a potion of curing Comestibles f - 2 rations Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 2.3 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 1.9 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 16% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 22% 2 ##..... Call Imp Summ #....... 22% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 41% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. The bat barely misses you. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (almost dead) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The bat hits you but does no damage. The bat barely misses you. The hobgoblin hits you with a +0 club. You die... *,*****,* *,**** #..,....##**** *,* #..*#....,,,,****,* *..##...#***,,,,,,* *,......# *****,,* *,,.....* **,* ***#...#* *,**** #bg.# *,,,,, #.@.# **,*** ##.## **+** ###.### **,,,** #.....## **,,,,,* #.#.#..## **,,,,,,, #.#.....####,,,,,,,, #.##.......+,,,,,,,, #.......####,,,,,,,, ######.## **∆,,,,,, You could see a hobgoblin and a bat. Vanquished Creatures A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Klosterheim set off with the following items: a potion of | curing, a +0 robe, a +0 club, a ration; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Blink, Call Imp, Slow, Conjure | Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 203 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_three_same_balls, kennysheep_nondescript Action || total -------------------------++------- Melee: Club || 12 Bite || 1 Cast: Magic Dart || 5 Use: Scroll || 2 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 18 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------