Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93 (webtiles) character file. 0 Klosterheim the Digger (level 1, 15/15 HPs) Began as a Formicid Wanderer on Jan 19, 2019. Got out of the dungeon alive. The game lasted 00:00:13 (1 turns). Klosterheim the Digger (Formicid Wanderer) Turns: 1, Time: 00:00:14 Health: 15/15 AC: 8 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +2 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +2 scale mail (worn) Comestibles f - a ration Skills: + Level 1.1 Fighting Level 1.0 Crossbows + Level 1.1 Armour + Level 1.2 Stealth Level 1.2 Shields + Level 1.1 Spellcasting Level 2.0 Necromancy Level 2.4 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 78% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corpse Rot Necr N/A 65% 2 ###.... Sublimation of Blood Necr #......... 65% 2 ###.... Dazzling Spray Conj/Hex #..... 98% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Klosterheim the Formicid Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 scale mail, a +0 club, a ration; and the following spell memorised: Flame Tongue; and the following spells available to memorise: Corpse Rot, Sublimation of Blood, Dazzling Spray. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #@..≈≈≈≈# ####..≈≈# .≈# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Klosterheim set off with the following items: a +2 scale | mail, a +0 club, a ration; and the following spell | memorised: Flame Tongue; and the following spells available | to memorise: Corpse Rot, Sublimation of Blood, Dazzling | Spray 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_flooded_house Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------