Klosterheim Level 1 of the Dungeon (0, 0, D:1) a cursed -2 short sword (7, 15, D:1) 16 poisoned needles (12, 12, D:1) a +0 club (19, 13, D:1) a +0 club (22, 20, D:1) a cursed -2 whip (32, -2, D:1) a +0 club (37, 33, D:1) a +0 dagger (38, 19, D:1) a +0 spear (39, 43, D:1) a +0 hunting sling (41, 9, D:1) a +0 short sword (41, 22, D:1) a +0 mace Level 2 of the Dungeon (5, -3, D:2) a +0 dagger (6, 5, D:2) a +0 flail a +0 ring mail (9, -20, D:2) a +0 ring mail (26, -12, D:2) a +0 club a +0 scale mail (28, -17, D:2) a +0 leather armour (34, -15, D:2) a +0 hand axe (41, 20, D:2) a +0 club a +0 hunting sling (47, 13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 7, D:3) a +0 club (14, -4, D:3) a +0 flail (15, -15, D:3) a +0 robe (28, 22, D:3) 4 tomahawks (34, -4, D:3) a +0 ring mail a +0 club (40, -17, D:3) a +0 club (40, -16, D:3) a +0 club (43, -17, D:3) a +0 dagger (50, 27, D:3) a +0 dagger a +0 robe (55, 28, D:3) a +0 scale mail a +0 flail (55, 31, D:3) a +0 hunting sling (60, 6, D:3) a +0 dagger (61, -1, D:3) a +0 club (62, -7, D:3) a +0 club (62, -1, D:3) a +0 club (63, -8, D:3) a +0 hunting sling (63, -5, D:3) a +0 dagger (63, -1, D:3) a +0 dagger a +0 club a +0 hunting sling (64, -7, D:3) a cursed -3 club a +0 blowgun (64, -5, D:3) a +0 helmet a cursed +0 animal skin a +0 spear (64, -1, D:3) a +0 hunting sling a cursed -3 club (65, -2, D:3) a +0 club a +0 hunting sling of flaming Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (5, -17, D:4) a +0 short sword (7, -24, D:4) a +0 hand axe (8, -15, D:4) a +0 dagger a +0 robe (12, -15, D:4) a +0 club a +0 leather armour (13, -16, D:4) a +0 dagger (13, -12, D:4) a -3 ring of protection (15, -10, D:4) 27 bolts (16, -27, D:4) a +0 leather armour (39, -30, D:4) a cursed -2 falchion (40, -13, D:4) a +0 giant club (43, -26, D:4) a +1 flail of protection a +0 plate armour (44, -26, D:4) a +0 spear a cursed -1 chain mail (45, -37, D:4) a +0 robe (45, 3, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, -35, D:5) a cursed +0 dagger (7, 17, D:5) a +0 long sword (8, -13, D:5) a +0 giant club (8, 15, D:5) a +0 giant club (9, -26, D:5) a +0 mace (16, -27, D:5) a +0 vampiric falchion (18, -29, D:5) a +0 quarterstaff (22, -14, D:5) 2 tomahawks (23, 2, D:5) a +0 dagger (23, 19, D:5) a +0 war axe (24, -16, D:5) a +0 spear (48, -17, D:5) a +0 scale mail Level 6 of the Dungeon (10, 18, D:6) 14 bolts (12, -1, D:6) 8 needles of paralysis (32, 1, D:6) a +0 falchion (35, 1, D:6) a +0 dagger (35, 2, D:6) a +0 hand axe a +0 leather armour (35, 27, D:6) a +0 short sword a +3 leather armour of cold resistance (37, 20, D:6) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (42, -8, D:6) 13 poisoned needles (44, -1, D:6) a +0 short sword of speed a +0 ring mail (46, 15, D:6) a +0 whip (46, 27, D:6) a +0 dagger a +0 robe (48, 26, D:6) a +0 ring mail (49, -11, D:6) a +0 mace (50, -11, D:6) a +0 flail (51, -11, D:6) a cursed -1 club a cursed +0 chain mail (53, 26, D:6) a +0 trident a +1 robe of magic resistance (58, 4, D:6) a +0 animal skin (58, 8, D:6) a +2 whip of electrocution a +0 robe a +0 animal skin Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (9, 10, D:7) a +0 flail (14, -3, D:7) a cursed +0 mace (17, 16, D:7) 8 poisoned needles (39, -29, D:7) a +0 short sword (50, -36, D:7) a +0 trident a +0 flail (52, 14, D:7) a +0 club (53, -36, D:7) a +0 leather armour (59, -35, D:7) a +0 dagger (63, -8, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) 12 sling bullets (8, -26, D:8) a +0 leather armour (20, -21, D:8) a +0 ring mail (23, -19, D:8) a +0 long sword (27, -39, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (15, 20, D:9) a +0 whip (16, 30, D:9) a +0 club (23, 44, D:9) a +0 giant club a +0 giant spiked club (29, 27, D:9) a +0 dagger (29, 30, D:9) a +0 dagger (30, 7, D:9) a +0 giant spiked club (30, 13, D:9) a +0 short sword (30, 15, D:9) a +0 hand axe (31, 14, D:9) a +0 hand axe a +0 dagger a +2 war axe of electrocution (32, 14, D:9) a +0 club (36, -7, D:9) a +0 war axe (41, 17, D:9) a +0 falchion (42, 17, D:9) a +0 flail (42, 24, D:9) 4 large rocks (43, -3, D:9) a +0 helmet (43, 17, D:9) a +0 robe a +0 dagger (45, 17, D:9) a cursed -2 hand axe (48, 20, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 pair of boots (15, 13, D:10) a +0 trident (16, 30, D:10) a +0 plate armour a +0 mace (16, 31, D:10) a +0 leather armour a +0 hand axe a +0 mace (17, 30, D:10) a +0 chain mail a +0 hand axe (20, 38, D:10) a +0 plate armour a +0 trident a +0 ring mail (21, 38, D:10) a +0 plate armour a +0 short sword (21, 39, D:10) a +0 plate armour a +0 halberd (22, 28, D:10) a +0 robe a +0 dagger (23, 27, D:10) a +0 chain mail a cursed -1 dagger (23, 28, D:10) a +0 chain mail a +0 short sword (23, 29, D:10) a +0 hand axe a +0 giant club (23, 30, D:10) a +0 leather armour a +0 whip (24, 28, D:10) a +0 robe a +0 dagger (25, 29, D:10) a +0 dagger (25, 30, D:10) a +0 robe a +0 dagger (40, 28, D:10) a +0 falchion (42, -7, D:10) a scroll of immolation (63, 24, D:10) a +0 leather armour (68, 19, D:10) 17 gold pieces (68, 33, D:10) a +0 dagger a +0 robe (68, 40, D:10) a cursed +0 ring mail Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 club (1, 3, Orc:1) a +0 robe a +0 dagger (1, 39, Orc:1) a +0 hand axe a +0 robe a +0 dagger a +0 hand axe a +0 chain mail a +0 halberd a +0 chain mail 3 tomahawks a +0 scimitar a +0 robe a +1 vampiric dagger a +0 plate armour a +0 trident a +0 troll leather armour a +0 plate armour a +4 mace of protection a +0 scale mail a +2 robe of positive energy a +0 dagger of flaming a +0 short sword of venom a +0 plate armour a +2 vampiric glaive a +0 dagger a cursed +0 leather armour a +0 hand axe a +0 chain mail a +0 trident a +0 dagger a +0 giant club (2, -2, Orc:1) a +0 giant club (2, 36, Orc:1) a +0 robe a +0 dagger (2, 38, Orc:1) a +0 flail (3, 37, Orc:1) a +0 ring mail a +0 flail (4, 36, Orc:1) a +0 giant club a +0 plate armour a +0 short sword (5, 36, Orc:1) a +0 leather armour a +0 dagger a +0 robe a +0 dagger a cursed +0 chain mail a +0 hand axe a +0 short sword a +0 flail a +0 plate armour a +3 battleaxe (6, 36, Orc:1) a +0 giant club a +0 giant club a +0 plate armour a +0 short sword a +0 robe a +1 dagger of freezing a +0 chain mail a +0 dagger (6, 37, Orc:1) a +0 chain mail a +0 long sword a +0 giant club a +0 leather armour a +0 flail (6, 38, Orc:1) a +3 war axe of freezing a +0 plate armour a +0 plate armour a +0 halberd (7, 35, Orc:1) a +0 robe a +0 dagger (7, 37, Orc:1) a +2 robe of magic resistance a +0 dagger (8, 36, Orc:1) a +0 robe a +0 dagger (9, 35, Orc:1) an uncursed ring of flight an uncursed ring of ice (9, 39, Orc:1) a +0 giant club a tomahawk (10, 39, Orc:1) a tomahawk (15, 29, Orc:1) a +0 troll leather armour Level 2 of the Orcish Mines [Shop] Kahah's Book Shop a book of Ice (1040 gold) a book of the Earth (1040 gold) a book of the Sky (1040 gold) a book of Maledictions (400 gold) the Reference Book on Protection and the Arsonist (859 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Spectral Weapon Hexes/Charms 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 the Handbook of Warped Flight (974 gold) Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Translocation 3 c - Teleport Other Translocation 3 d - Airstrike Air 4 e - Tornado Air 9 a book of Party Tricks (800 gold) a book of Clouds (720 gold) a book of Spatial Translocations (1040 gold) a book of Necromancy (480 gold) a book of the Sky (1040 gold) (7, -32, Orc:2) a +0 plate armour a +1 long sword of holy wrath (7, -29, Orc:2) a +0 robe of magic resistance a +0 dagger (8, -41, Orc:2) a large rock (8, -32, Orc:2) a +0 dagger (8, -9, Orc:2) a +0 flail of protection (9, -33, Orc:2) a +0 robe a +0 dagger (9, -32, Orc:2) a +0 robe a +0 dagger a +0 flail a +0 plate armour (9, -31, Orc:2) a +0 plate armour a cursed +0 scimitar (9, -27, Orc:2) a +0 dagger a +0 robe (9, 0, Orc:2) a +0 great mace a +0 chain mail (10, -31, Orc:2) a +0 mace (10, -30, Orc:2) a +0 chain mail a +0 bardiche (11, -4, Orc:2) a +0 scimitar of flaming (14, -8, Orc:2) a tomahawk (15, -48, Orc:2) 4 large rocks (15, -10, Orc:2) a +0 club (15, -9, Orc:2) a +0 robe a +0 dagger (16, -10, Orc:2) a +0 flail (17, -22, Orc:2) a +0 dagger a +0 robe (17, -12, Orc:2) a +0 plate armour a +0 hand axe (17, -10, Orc:2) 2 large rocks (17, -9, Orc:2) a +0 club (18, -13, Orc:2) a +0 scale mail a +0 flail (18, -12, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger (18, -11, Orc:2) a tomahawk a large rock a +0 plate armour a +0 scimitar (19, -27, Orc:2) a +0 scimitar (19, -20, Orc:2) a +0 mace (19, -13, Orc:2) a +0 robe a +0 dagger (20, -15, Orc:2) a tomahawk (21, -29, Orc:2) a +0 mace (21, -14, Orc:2) a large rock (22, -15, Orc:2) a large rock (23, -19, Orc:2) a +1 robe of magic resistance a +0 dagger (24, -12, Orc:2) a +0 leather armour (32, -32, Orc:2) a cursed +0 falchion (still there?) a +0 mace (still there?) Level 1 of the Lair of Beasts (0, 0, Lair:1) 20 sling bullets (4, -10, Lair:1) 5 poisoned tomahawks (13, 4, Lair:1) a +0 leather armour (29, 16, Lair:1) 12 bolts (39, 29, Lair:1) a +0 long sword (42, -6, Lair:1) a +0 great mace (57, 4, Lair:1) a +0 chain mail (60, 9, Lair:1) an uncursed staff of power Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of identify (0, 1, Lair:2) a scroll of teleportation (1, 0, Lair:2) the +5 hand crossbow of Responsibility {flame, rElec MP+9 Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It insulates you from electricity. It affects your magic capacity (+9). (2, 2, Lair:2) a +1 pair of gloves of strength (3, -1, Lair:2) 17 bolts (3, 1, Lair:2) a ration (5, 0, Lair:2) 23 arrows (20, -16, Lair:2) a +0 scale mail (29, 23, Lair:2) a +0 short sword (37, 6, Lair:2) a +0 robe (39, -29, Lair:2) 3 large rocks (40, -24, Lair:2) 2 javelins (40, -22, Lair:2) a +0 halberd (40, 25, Lair:2) a book of Changes (55, 3, Lair:2) an uncursed ring of fire Level 3 of the Lair of Beasts (3, -1, Lair:3) 5 tomahawks (17, -2, Lair:3) a cursed -1 dagger (29, 5, Lair:3) a +2 hand axe of draining (30, -6, Lair:3) 2 potions of degeneration the cursed +2 trident "Ipar" {venom, -Tele rPois Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (30, -2, Lair:3) a +0 flail of draining (31, 4, Lair:3) a stone (34, 8, Lair:3) a +0 battleaxe a +0 robe (37, -26, Lair:3) a scroll of noise (44, 23, Lair:3) a +0 dagger Level 4 of the Lair of Beasts (0, 0, Lair:4) 14 sling bullets (24, 15, Lair:4) a +0 falchion (25, 11, Lair:4) 18 bolts (36, -25, Lair:4) +0 steam dragon scales (45, 19, Lair:4) a +0 falchion (52, 7, Lair:4) a +0 short sword (53, 8, Lair:4) a +3 ring of strength Level 5 of the Lair of Beasts (8, 7, Lair:5) a +0 short sword (23, 46, Lair:5) a +0 buckler (44, 45, Lair:5) 28 sling bullets Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 mace (9, -15, Lair:6) a +0 ring mail (9, 20, Lair:6) a +0 broad axe (13, 26, Lair:6) a +0 short sword (25, 6, Lair:6) 4 needles of sleeping (30, 19, Lair:6) the +2 robe "Nikuce Jiqes" {rElec SInv} It insulates you from electricity. It lets you see invisible. (30, 23, Lair:6) a +0 long sword (42, -20, Lair:6) 18 poisoned needles (43, -10, Lair:6) a +0 mace (47, 21, Lair:6) a +0 pair of boots (50, -3, Lair:6) an uncursed ring of stealth (53, 18, Lair:6) a +0 robe a +0 halberd