Dungeon Crawl Stone Soup version 0.22-a0-271-gc000056 (webtiles) character file. 0 Klosterheim the Vexing (level 1, 0/13 HPs) Began as a Formicid Enchanter on Mar 11, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (64 turns). Klosterheim the Vexing (Formicid Enchanter) Turns: 64, Time: 00:00:17 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 11% Magic: 3/3 EV: 12 Int: 14 God: Gold: 13 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: + Level 1.0 Short Blades + Level 1.7 Dodging + Level 3.6 Stealth + Level 2.1 Spellcasting + Level 3.7 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal closely misses you. The jackal misses you. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. x2; The jackal bites you. You die... #####.# #..# #)#....# #.#####.###.#....# #####...# #..........### ......#.####.##.##...... ######≈≈≈# #............ #≈≈≈# #....##...... ##'## #............ ##.## ##...##...... #...# #...@...#.## #...# #..hhh#.# # { #'#+# {##...$# ♣#.#.#♣ #..?.# ####.#.#####....# #....#....##....# #.⌠..#..<.##....# #....#....##..### ####.#.#### { You could see 3 jackals. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Formicid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 64 | D:1 | Slain by a jackal Vault maps used: D:1: sevenhm_arrival_forest_fort_small_1, minmay_gold_behind_fungi Action || total -------------------------++------- Melee: Dagger || 12 Armor: Robe || 5 Dodge: Dodged || 24 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 64 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 64 +---------+---------+-------+---------+---------+-------+---------