Klosterheim Level 1 of the Dungeon (0, 0, D:1) 16 stones (5, -17, D:1) 12 stones (13, 28, D:1) a +0 club (14, -29, D:1) a +0 short sword (21, 0, D:1) a +0 club (26, 4, D:1) a +0 short sword (27, -23, D:1) a +0 club (27, -2, D:1) a +0 club (31, 8, D:1) a +0 club (48, -18, D:1) 19 arrows (50, 16, D:1) a stone (52, 16, D:1) a stone (56, 16, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 14 arrows (0, 6, D:2) 22 bolts (6, 3, D:2) a +0 dagger (15, 20, D:2) a +0 short sword (26, -15, D:2) a +0 ring mail (39, 1, D:2) a +0 dagger (47, 4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a cursed +0 chain mail (4, 10, D:3) a +0 leather armour (5, 6, D:3) a +0 spear (5, 7, D:3) a +0 halberd (5, 8, D:3) a +0 spear (11, -7, D:3) a +0 spear (13, 35, D:3) a +0 club (unseen) (16, 34, D:3) 10 gold pieces (16, 35, D:3) 10 gold pieces (16, 36, D:3) 9 gold pieces (17, 36, D:3) 14 gold pieces (18, 36, D:3) 12 gold pieces (18, 38, D:3) a scroll of identify (24, 18, D:3) a +0 dagger (39, 24, D:3) 13 poisoned needles (47, 12, D:3) a +0 spear (49, -9, D:3) a +0 club a +0 ring mail (50, -9, D:3) a +0 mace (51, 38, D:3) 9 sling bullets (52, -9, D:3) a +0 robe (57, 18, D:3) a +0 leather armour (58, 20, D:3) a +0 whip (61, 44, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Ylesk's Antique Weapon Emporium a +0 spear (66 gold) a +0 falchion (66 gold) a +0 trident (77 gold) a +0 mace (66 gold) a +0 flail (77 gold) a +0 trident (77 gold) a +1 morningstar of venom (259 gold) a +0 battleaxe (143 gold) a +3 battleaxe of electrocution (730 gold) [Shop] Xycu's Book Boutique a book of Changes (250 gold) a book of Cantrips (200 gold) a book of Maledictions (250 gold) Begaz's Reference Book on Talismans and Weightlessness (680 gold) Spells Type Level a - Infusion Charms 1 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Excruciating Wounds Charms/Necromancy 5 e - Freezing Cloud Conjuration/Ice/Air 6 a book of Air (350 gold) a book of Party Tricks (500 gold) a book of Necromancy (300 gold) a book of Minor Magic (200 gold) a book of Misfortune (200 gold) a book of Changes (250 gold) a book of Battle (400 gold) a manual of Slings (1104 gold) [Shop] Torutisu's General Store a +0 leather armour (26 gold) a scroll of enchant weapon (97 gold) a scroll of identify (26 gold) a ration (65 gold) a ration (65 gold) a crystal ball of energy (260 gold) 27 arrows (70 gold) a potion of lignification (39 gold) the +0 leather armour "Itijij" {*Drain rElec rN+ Dex+3} (271 gold) It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. [Shop] Hyif Ebbofud's Magic Scroll Shoppe a scroll of magic mapping (35 gold) a scroll of identify (20 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of enchant armour (75 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) [Shop] Xud Mej's Distillery a potion of magic (112 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of lignification (42 gold) a potion of curing (42 gold) a potion of haste (140 gold) a potion of haste (140 gold) a potion of flight (42 gold) (0, 0, D:4) 5 javelins (3, 21, D:4) 2 arrows (3, 23, D:4) 17 arrows a +0 shortbow (17, 12, D:4) a +0 morningstar (28, 32, D:4) a +0 morningstar (44, 40, D:4) a +0 flail (46, 37, D:4) a +0 club a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) the +7 hand axe of the Living Dead {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (6, -17, D:5) a +0 large shield (9, 1, D:5) a +0 dagger (18, -22, D:5) a +0 falchion (20, -17, D:5) a +0 shortbow 23 arrows (20, -16, D:5) a +0 club (21, -17, D:5) a +0 hand axe a +0 leather armour an arrow (21, -16, D:5) a +0 flail a +0 leather armour (22, -16, D:5) a +0 leather armour (26, -17, D:5) an arrow (28, -8, D:5) 10 stones (29, -3, D:5) 19 arrows (31, -14, D:5) a cursed -2 whip (33, -8, D:5) a +0 mace (34, -6, D:5) a +0 spear (40, -2, D:5) 17 stones (42, -20, D:5) a +0 leather armour (47, -11, D:5) the +1 war axe of Theory {freeze, rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. 4 tomahawks a cursed +0 leather armour a +0 club (47, -10, D:5) a +0 flail a +0 chain mail (48, -15, D:5) a +0 dagger a +0 robe (62, -2, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +1 ring mail of fire resistance (2, -5, D:6) a +0 robe (6, -3, D:6) a ration (11, -6, D:6) a worker ant corpse (12, -5, D:6) a black bear corpse (15, -8, D:6) a potion of agility (17, -9, D:6) a Young Poisoner's Handbook