Klosterheim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (20, 20, D:1) 32 arrows (21, -6, D:1) a +0 short sword (21, 13, D:1) a +0 leather armour (33, -4, D:1) a cursed -1 dagger (35, 11, D:1) 21 arrows (36, 8, D:1) a +0 club (42, 15, D:1) a +0 dagger (44, 17, D:1) a +0 spear (49, -19, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +0 falchion a +0 animal skin a +0 helmet a +0 club (5, 1, D:2) a +0 club a +0 club a cursed -1 club (11, 3, D:2) a +0 club (13, -19, D:2) a +0 club (14, -20, D:2) a +0 spear (15, 1, D:2) a +0 hand axe a +0 scale mail (17, -11, D:2) a +0 leather armour (30, 4, D:2) a +0 club (31, 4, D:2) a +0 short sword (31, 16, D:2) a +0 war axe (33, -19, D:2) a cursed -2 club (33, 2, D:2) a +0 club (35, 10, D:2) a +0 club (40, -1, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 18 arrows (8, 6, D:3) a +0 club a cursed -1 ring mail (8, 7, D:3) a +2 short sword of protection a +0 ring mail (8, 8, D:3) a +0 mace a +0 robe (9, 5, D:3) a +0 dagger (22, 29, D:3) a +0 ring mail (30, 11, D:3) a +0 dagger (30, 12, D:3) a +0 leather armour a +0 whip (31, 33, D:3) a +0 mace (34, 0, D:3) a +0 animal skin (39, -5, D:3) a +0 club (41, 15, D:3) a +0 club (43, -6, D:3) 26 sling bullets (44, 16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (21, -12, D:4) a +0 animal skin (23, -16, D:4) 17 bolts (23, -2, D:4) a +0 robe a +0 scythe (23, 2, D:4) a +0 ring mail (44, 4, D:4) a +0 falchion (45, -9, D:4) a +0 rapier (47, -30, D:4) a +0 robe (60, 5, D:4) a +0 robe (62, -12, D:4) a +0 animal skin (69, -4, D:4) a +0 animal skin Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (6, -8, D:5) a +0 plate armour (7, -20, D:5) a +0 leather armour (10, -9, D:5) an arrow (12, -9, D:5) 2 arrows (13, -9, D:5) an arrow (15, -11, D:5) 20 arrows a +0 shortbow (15, -9, D:5) an arrow (16, -9, D:5) an arrow (26, -14, D:5) a +0 mace a +0 giant club a +0 giant spiked club (32, -9, D:5) 3 tomahawks (34, 0, D:5) 3 curare-tipped needles (35, -9, D:5) 22 bolts (38, 3, D:5) the +5 falchion of Doom {pain, *Slow rF+ rC++ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from fire. It greatly protects you from cold. It may slow you when you take damage. Level 6 of the Dungeon (4, 41, D:6) a +0 dagger (6, -3, D:6) an uncursed ring of teleportation (7, -7, D:6) 7 arrows (10, 4, D:6) 8 poisoned needles (18, 13, D:6) a cursed +0 leather armour (20, 8, D:6) a +0 flail a cursed -2 club a +0 robe (24, 11, D:6) 17 sling bullets (30, 1, D:6) a +0 robe (37, 40, D:6) a +0 hand axe (43, -10, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (5, 0, D:7) a +0 giant spiked club 2 chunks of flesh (13, -5, D:7) 2 javelins (16, -5, D:7) 2 javelins the Ecumenical Temple