Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, -57/18 HPs) Began as a Formicid Abyssal Knight on Oct 29, 2017. Was a Follower of Lugonu. Killed from afar by an ancient lich (62 damage) ... with an iron shot ... on level 1 of the Abyss. The game lasted 00:00:30 (137 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 137, Time: 00:00:31 Health: -57/18 AC: 8 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +3 ring mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: confused, drained A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour d - a +3 ring mail (worn) Comestibles c - a bread ration Skills: + Level 3.2(2.9) Fighting + Level 2.0(1.6) Maces & Flails + Level 2.1(1.8) Armour + Level 0.8(0.5) Dodging + Level 2.1(1.8) Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History There is a corrupted altar of Lugonu here. An ancient lich appears in a shower of sparks. The ancient lich shouts! The ancient lich points at you and mumbles some strange words. You are confused. Found a gateway leading out of the Abyss. The ancient lich gestures at you while chanting. You are more confused. You closely miss the ancient lich. The ancient lich barely misses you. You're too confused to move! The ancient lich touches you! Ouch! That really hurt! You feel drained. * * * LOW HITPOINT WARNING * * * The ancient lich points at you and mumbles some strange words. You are more confused. You bump into the metal wall. The ancient lich points at you and mumbles some strange words. The iron shot hits you! Ouch! That really hurt! You die... #.## #.#.##.# . #..# ...#. #. .#.....##.. .. . #..#..#.....###.# #.L..§....#..... #§. #.###.#..## # . #..L...# #.# ##.#....#..# # ## # #@.....# .#..#. #..#.....# .. #. #...#...#... ## #....###.##...# ..∩. .# .... ....#. .. #. .##.. . # You could see an ancient lich. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 62 | Abyss:1 | Found a corrupted altar of Lugonu. 82 | Abyss:1 | Found a corrupted altar of Lugonu. 122 | Abyss:1 | Noticed an ancient lich 137 | Abyss:1 | Killed from afar by an ancient lich Vault maps used: Action || total -------------------------++------- Melee: Mace || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 137 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------