Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, -4/18 HPs) Began as a Formicid Abyssal Knight on Oct 29, 2017. Was a Follower of Lugonu. Slain by a small abomination (21 damage) ... on level 1 of the Abyss. The game lasted 00:00:07 (63 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 63, Time: 00:00:08 Health: -4/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. Unknown command. You sense a monster nearby. A small abomination comes into view. The small abomination barely misses you. You hit the small abomination. The small abomination is lightly damaged. The small abomination closely misses you. The small abomination hits you. You hit the small abomination. The small abomination is lightly damaged. The small abomination closely misses you. The small abomination hits you!! Ouch! That really hurt! You die... . # ### #.#.#.# . #.. #...# .. . ## # #### .. .# #. .#. ###.# #... ###...# ###. ...## ##..###.### #.##....# ##..x@##.# #.#....#.# #..#.##...# ##ยง....#.### #.##.x.##.# . #{#...#### .#....# . #...# ##. You could see a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 57 | Abyss:1 | Noticed a small abomination 63 | Abyss:1 | Slain by a small abomination Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 2 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 63 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------