Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on Oct 29, 2017. Was a Follower of Lugonu. Slain by a small abomination (19 damage) ... on level 1 of the Abyss. The game lasted 00:00:05 (74 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 74, Time: 00:00:06 Health: -1/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Klosterheim the Formicid Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. Found a club. Key pressed, stopping explore. A small abomination materialises. A small abomination is nearby! A small abomination is nearby! A small abomination is nearby! You hit the small abomination but do no damage. The small abomination hits you!! Ouch! That really hurt! You die... #.##...#.#.... ..# ##.#.##. ..#.#..### .#. .######.#.##.# ## # #..#.###.## . ##..##....# #..# ##.#...# ..# #. #......## .# . .#.###x..# .... #.#..ยง@### #..# ##...##..# #.## .## # ## You could see a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 73 | Abyss:1 | Noticed a small abomination 74 | Abyss:1 | Slain by a small abomination Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 74 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------