Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on Oct 29, 2017. Was a Follower of Lugonu. Slain by a quasit (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (100 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 100, Time: 00:00:36 Health: -1/18 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 5 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . e - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) e - a +0 pair of gloves (worn) Scrolls d - 3 scrolls of magic mapping {unknown} Comestibles c - 2 bread rations Skills: + Level 3.2 Fighting * Level 2.0 Axes - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The quasit is lightly wounded. The quasit bites you but does no damage. The quasit closely misses you. The quasit claws you but does no damage. The quasit closely misses you. The quasit barely misses you. x2 Unknown command. You slash the quasit! The quasit is heavily wounded. The quasit bites you but does no damage. The quasit closely misses you. x2 You miss the quasit. The quasit is heavily wounded. The quasit barely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit closely misses you. The quasit misses you. The quasit claws you. You die... ############### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈....≈≈≈....≈≈ ≈...≈≈≈.≈≈≈...≈ ...≈≈≈.@5.≈≈..≈ ≈...≈≈≈%≈≈≈...≈ ≈≈....≈≈≈....≈≈ ≈≈≈≈≈.....≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ############### You could see a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | Abyss:1 | Found a corrupted altar of Lugonu. 39 | Abyss:1 | Found a basalt altar of Yredelemnul. 81 | Abyss:1 | Noticed a freezing wraith 87 | Abyss:1 | Noticed a quasit 90 | Abyss:1 | Noticed a quasit 92 | D:1 | Escaped the Abyss 100 | D:1 | Slain by a quasit Vault maps used: D:1: dpeg_arrival_shrine Action || total -------------------------++------- Melee: Hand axe || 8 Armor: Leather armour || 11 Dodge: Dodged || 22 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 100 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------