Dungeon Crawl Stone Soup version 0.21-a0-401-g0b6bec4 (webtiles) character file. 6 Klosterheim the Vexing (level 2, 0/19 HPs) Began as a Formicid Enchanter on Oct 25, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (213 turns). Klosterheim the Vexing (Formicid Enchanter) Turns: 213, Time: 00:01:39 Health: 0/19 AC: 2 Str: 12 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 12 (14) God: Gold: 15 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, clumsy 1, deterioration 1, electricity resistance a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a bread ration f - 7 chunks of flesh Skills: - Level 1.0 Short Blades * Level 1.9 Dodging * Level 3.8 Stealth * Level 2.3 Spellcasting * Level 3.8 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) You are clumsy. (Dex -2) Your body sometimes deteriorates upon taking damage. You are resistant to electric shocks. (rElec) Message History * * * LOW HITPOINT WARNING * * * The bat closely misses you. Found a stone staircase leading down. A jackal comes into view. The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The jackal barks! The bat completely misses you. The bat hits you but does no damage. The jackal closely misses you. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. The jackal misses you. The bat closely misses you. The bat hits you but does no damage. The jackal barely misses you. The jackal bites you. You die... ##.# ##...## ##.....#### ##......... #.........#### .# .....>.b..... #.# #......h..# #.# #.##.....@.# #.# #.###.....## #.# #.# ##....# #.# #.# ##.#.# #.# ##.## #.#.# ..# ##...## #...# #.####..>..####..# #(..........###..# ####........รท....# You could see a jackal and a bat. Vanquished Creatures 3 jackals (D:1) A kobold (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Formicid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 133 | D:1 | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 133 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of mutation] 133 | D:1 | Gained mutation: You are resistant to electric shocks. (rElec) [potion of mutation] 134 | D:1 | Reached XP level 2. HP: 3/19 MP: 5/5 213 | D:1 | Slain by a jackal Vault maps used: D:1: nzn_arrival_water_spiral, minmay_pentomino_o4 Action || total -------------------------++------- Melee: Dagger || 28 Use: Potion || 2 Armor: Robe || 12 Dodge: Dodged || 33 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 213 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 213 +---------+---------+-------+---------+---------+-------+---------