Dungeon Crawl Stone Soup version 0.20-a0-947-g2784f4f (webtiles) character file. 8 Klosterheim the Skirmisher (level 2, 26/26 HPs) Began as a Centaur Abyssal Knight on Apr 2, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:02:19 (717 turns). Klosterheim the Skirmisher (Centaur Abyssal Knight) Turns: 717, Time: 00:02:20 Health: 26/26 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 9 Int: 11 God: Lugonu [......] Gold: 5 SH: 0 Dex: 8 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very quick A: hooves 3, deformed body, speed 2, tough skin 3 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of fear {unknown} Comestibles c - a bread ration Skills: + Level 3.2 Fighting * Level 2.2 Polearms - Level 1.3 Armour - Level 0.6 Dodging - Level 2.0 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History There is an open door here. d - a scroll labeled IMAANW ZEEWK You open the door. There is an open door here. You open the door. A rat comes into view. There is an open door here. A rat is nearby! You hit the rat. You kill the rat! Lugonu accepts your kill. You have reached level 2! There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #### ##..##########..## #....'......#...@# #....#......'....# ##..##########[.## ##'# #### #..# #..# #..# #..# #..# There were no monsters in sight! Vanquished Creatures A shadow imp (Abyss:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Centaur Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 2/2 100 | Abyss:1 | Noticed a glowing orange brain 344 | Abyss:1 | Noticed a fire bat 366 | Abyss:1 | Noticed an efreet 373 | Abyss:1 | Noticed a small abomination 436 | D:1 | Escaped the Abyss 688 | D:1 | Reached XP level 2. HP: 26/26 MP: 3/3 717 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.2 Fighting | | 3.2 Armour | | 1.3 Dodging | | 0.6 Invocations | | 2.0 Action || total -------------------------++------- Melee: Spear || 13 Invok: Depart the Abyss || 1 Use: Scroll || 1 Armor: Leather armour || 1 Dodge: Dodged || 2