Dungeon Crawl Stone Soup version 0.20-a0-947-g2784f4f (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Apr 2, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:35 (78 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 78, Time: 00:00:36 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. d - a pink potion You are suddenly pulled into a different region of the Abyss! A tentacled starspawn appears in a shower of sparks. It was a potion of ambrosia. You are confused. You feel invigorated. You enter the shallow water. Moving in this stuff is going to be slow. You feel less invigorated. You feel less confused. A wretched star comes into view. Okay, then. You pass through the gate. You can no longer depart the Abyss at will. Found four items. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..## ######..####### ............... ≈.≈≈≈≈≈.≈≈≈≈≈.≈ ...≈≈≈...≈≈≈... ...?≈.....≈.... ≈≈≈≈.......≈≈≈≈ ≈≈≈....@....≈≈≈ .≈...........≈. ..≈≈≈≈≈.≈≈≈≈≈.. ...≈≈≈...≈≈≈... (...≈?....≈.... .....≈≈≈≈≈..... ......≈≈≈...$.# .......≈.....## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 72 | Abyss:1 | Noticed a tentacled starspawn 76 | Abyss:1 | Noticed a wretched star 76 | D:1 | Escaped the Abyss 78 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: onia_arrival_pyramid, st_stairs_8, serial_bayou_lake_a Abyss:1: hangedman_abyss_batty_box Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 1