Dungeon Crawl Stone Soup version 0.20-a0-947-g2784f4f (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, 16/16 HPs) Began as a Formicid Abyssal Knight on Apr 2, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:39 (127 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 127, Time: 00:00:40 Health: 16/16 AC: 4 Str: 13 (16) XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 8 (11) God: Lugonu [......] Gold: 9 SH: 0 Dex: 7 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, frail 1, magic resistance 1, shaggy fur 1 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) You are frail. (-10% HP) You are resistant to hostile enchantments. (MR+) You are covered in fur. (AC +1) Message History You sense a monster nearby. A spatial vortex and a spatial maelstrom come into view. The spatial vortex moves out of view. A spatial vortex comes into view. 2 spatial vortices come into view. 2 spatial vortices come into view. You pass through the gate. You can no longer depart the Abyss at will. Found a whip and a scroll labeled ASOSIOMALYEQ. There is a staircase leading out of the dungeon here. e - a scroll labeled ASOSIOMALYEQ As you read the scroll labeled ASOSIOMALYEQ, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labeled GOEKLU JIERYT, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####+##### #.........# #.........# #..⌠...⌠..# #...).....# +....@....+ #.........# #..⌠...⌠..# #.........# #.........# #####+##### { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 2 | Abyss:1 | Found an ancient bone altar of Kikubaaqudgha. 15 | Abyss:1 | Gained mutation: You are frail. (-10% HP) [potion of mutation] 15 | Abyss:1 | Gained mutation: You are covered in fur. (AC +1) [potion of mutation] 15 | Abyss:1 | Gained mutation: You are resistant to hostile enchantments. (MR+) [potion of mutation] 113 | Abyss:1 | Noticed a spatial maelstrom 113 | Abyss:1 | Noticed a spatial vortex 114 | Abyss:1 | Noticed a spatial vortex 115 | Abyss:1 | Noticed a spatial vortex 115 | Abyss:1 | Noticed a spatial vortex 117 | Abyss:1 | Noticed a spatial vortex 117 | Abyss:1 | Noticed a spatial vortex 117 | D:1 | Escaped the Abyss 127 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: mushboom_english_gardens Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 2 Potion || 2