Dungeon Crawl Stone Soup version 0.20-a0-947-g2784f4f (webtiles) character file. 1 Klosterheim the Skirmisher (level 1, 7/18 HPs) Began as a Formicid Abyssal Knight on Apr 2, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:00:30 (120 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 120, Time: 00:00:31 Health: 7/18 AC: 3 Str: 15 (16) XL: 1 Next: 22% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, blurry vision 2, deterioration 2, subdued magic 2 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of curing Comestibles c - a bread ration Skills: + Level 3.4 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) [Scrolls take you longer to read.] [Your body often deteriorates upon taking damage.] [Your spells are easier to cast, but less powerful.] Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The ooze misses you. The bat closely misses you. You riposte. You hit the bat. You kill the bat! Lugonu accepts your kill. You have escaped! { # ######.# ....#.# ##..†.# #..@J.# #....## #.#.... #.###### # You could see an ooze. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 92 | Abyss:1 | Noticed a large abomination 111 | Abyss:1 | Noticed a wretched star 115 | D:1 | Escaped the Abyss 120 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: saegor_arrival_simple_f, minmay_rat_gold_closets Action || total -------------------------++------- Melee: Falchion || 2 Invok: Depart the Abyss || 1 Use: Potion || 1 Armor: Leather armour || 1 Dodge: Dodged || 6 Rpst.: Falchion || 1