Dungeon Crawl Stone Soup version 0.20-a0-947-g2784f4f (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Apr 2, 2017. Was a Follower of Lugonu. Slain by a quasit (2 damage) ... on level 1 of the Abyss. The game lasted 00:00:18 (76 turns). Klosterheim the Skirmisher (Formicid Abyssal Knight) Turns: 76, Time: 00:00:19 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 2 (10) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You feel clumsy. The quasit claws you but does no damage. You miss the quasit. The quasit is almost dead. The quasit barely misses you. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you. * * * LOW HITPOINT WARNING * * * You feel clumsy. Your leather armour prevents you from hitting the quasit. The quasit is almost dead. The quasit bites you. * * * LOW HITPOINT WARNING * * * You feel clumsy. The quasit claws you but does no damage. The quasit barely misses you. The quasit bites you but does no damage. The quasit claws you. You die... ###.# # #..# .. .#.# .# ## ###.##.# ### .#.#..# ##.####..##. #.#...#.# # # #.....#.# #.@.# #5##.# #...# ## #!.# ..## .# #.. 5 ..# #.. #. .. #. You could see a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 63 | Abyss:1 | Noticed a quasit 76 | Abyss:1 | Slain by a quasit Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 10 Armor: Leather armour || 12 Dodge: Dodged || 20