Dungeon Crawl Stone Soup version 0.20-a0-809-gaf7f668 (webtiles) character file. 0 Klosterheim the Skirmisher (level 1, 18/18 HPs) Began as a Merfolk Abyssal Knight on Mar 2, 2017. Was a Follower of Lugonu. Got out of the dungeon alive. The game lasted 00:00:31 (145 turns). Klosterheim the Skirmisher (Merfolk Abyssal Knight) Turns: 145, Time: 00:00:32 Health: 18/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Depart the Abyss, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of random uselessness {unknown} Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You feel ill. There is a gateway leading out of the Abyss here. You pass through the gate. There is a staircase leading out of the dungeon here. You don't know any spells. You start waiting. You feel your health improve. You open the door. There is an open door here. d - a scroll labeled SOZOTUECHU As you open the door, it creaks loudly! There is an open door here. There is an open door here. Found 28 stones. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#.# ##### ###.#.####...## #####...#...#.....# +.....⌠...#.'.....# #####..##.###.....# ##'##.# ##...## ##...### ##### #.....# #..@..# #.....# ##...## ##### There were no monsters in sight! Vanquished Creatures (others) 2 starspawn tentacles (Abyss:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Klosterheim the Merfolk Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 35 | Abyss:1 | Noticed a tentacled starspawn 37 | Abyss:1 | Noticed an ancient zyme 42 | Abyss:1 | Noticed a small abomination 48 | D:1 | Escaped the Abyss 145 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood