Klosterheim Level 1 of the Dungeon (0, 0, D:1) 11 sling bullets (2, -1, D:1) 13 stones (2, 5, D:1) a +0 club (5, -3, D:1) a +0 dagger (5, 3, D:1) a stone (5, 5, D:1) 3 stones (6, -2, D:1) a +0 dagger (8, 0, D:1) a stone (9, 4, D:1) 27 stones (10, 10, D:1) 28 bolts (18, 4, D:1) a +0 club (25, 7, D:1) a +0 whip a stone (27, 23, D:1) a +0 club (32, 32, D:1) a +0 dagger (34, 4, D:1) a stone (35, 2, D:1) 20 arrows (35, 28, D:1) 4 stones (38, 0, D:1) a stone (39, -2, D:1) a +0 club (39, 18, D:1) a +0 leather armour (50, 9, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 naga barding (3, 7, D:2) a +0 club (6, 46, D:2) a +0 scale mail (9, 37, D:2) 5 stones (11, 14, D:2) a +0 dagger (12, 42, D:2) 17 arrows (16, 14, D:2) a +0 club (unseen) (19, 16, D:2) 24 arrows (19, 32, D:2) a +0 club (21, 17, D:2) 4 stones a +0 dagger (22, 12, D:2) a +0 club (23, 24, D:2) a +0 plate armour (25, 39, D:2) 16 bolts (30, 43, D:2) a cursed +0 club (47, 7, D:2) 4 fruits (55, 21, D:2) 22 bolts Level 3 of the Dungeon (7, -13, D:3) a +0 dagger (7, -5, D:3) a +0 robe (8, 3, D:3) a +0 dagger (10, 1, D:3) a stone (13, -7, D:3) a +0 robe (16, -3, D:3) a +0 club (19, 13, D:3) a +0 club (20, 11, D:3) a +0 club (25, -18, D:3) a +0 mace (27, 14, D:3) a +0 ring mail (29, -17, D:3) a +0 cloak (29, 7, D:3) a +0 flail a +0 whip (38, -3, D:3) 14 arrows (38, 8, D:3) 8 gold pieces (39, 4, D:3) a +0 spear (41, -14, D:3) a +0 dagger (46, 6, D:3) a +0 ring mail (47, -16, D:3) 14 arrows (49, 17, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (unseen) (3, 3, D:4) a +0 trident of venom a +0 robe (12, 9, D:4) a +0 dagger (24, -22, D:4) a +0 scale mail (25, -20, D:4) a +7 dire flail of venom a +0 scale mail (34, -12, D:4) a +0 whip (35, 6, D:4) 16 bolts (37, -12, D:4) a +0 halberd (38, 4, D:4) a +0 giant spiked club (42, -10, D:4) a +0 flail (42, -9, D:4) a +0 leather armour a +0 club (42, -5, D:4) a +0 robe (44, 9, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (53, -1, D:4) a +0 dagger