Dungeon Crawl Stone Soup version 0.20-a0-492-g6327889 (webtiles) character file. 10 Klosterheim the Grave Robber (level 2, 14/19 HPs) Began as a Demonspawn Necromancer on Jan 15, 2017. Got out of the dungeon alive. The game lasted 00:00:48 (222 turns). Klosterheim the Grave Robber (DsNe) Turns: 222, Time: 00:00:48 Health: 14/19 AC: 2 Str: 8 XL: 2 Next: 10% Magic: 4/5 EV: 12 Int: 16 God: Gold: 13 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.0/turn (no ring) (no ring) @: no status effects A: magic shield a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of magic {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a bread ration Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History The ooze is almost dead. The ooze closely misses you. You barely miss the ooze. The ooze is almost dead. The ooze hits you. You hit the ooze but do no damage. The ooze is almost dead. The ooze misses you. You hit the ooze. The ooze is almost dead. The ooze closely misses you. You hit the ooze. You kill the ooze! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. You now have 13 gold pieces. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... ..# #.# #.# #.# #.##########################.# #.#.#..#.....#..#.....#..#.#.# #.#.#..#..#..#..#..#.......#.# #............................# #...#..#..#..#.....#..#..#...# #.#..........#.....#..#..#.#.# #.#....#..#.....@..#.....#.#.# #.##########################.# #.######## #.# .......... ... ########## ## There were no monsters in sight! Vanquished Creatures An ooze (D:1) 3 goblins (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Klosterheim the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 177 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 177 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 222 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_ternary Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Pain || 9 Dodge: Dodged || 5