Dungeon Sprint DCSS version 0.30-a0-371-gad7725a93e (webtiles) character file. Game seed: 13061180722951932681 50 Kingsmith the Trooper (level 4, -1/37 HPs) Began as a Djinni Air Elementalist on Nov 21, 2022. Killed by their own static electricity (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:15 (44 turns). Kingsmith the Trooper (Djinni Air Elementalist) Turns: 44, Time: 00:01:15 Health: -1/37 AC: 2 Str: 7 XL: 4 Next: 4% Gold: 0 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . g - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn (no ring) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing Skills: * Level 4.2 Fighting + Level 4.0 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 b - Static Discharge Conj/Air 38% 2-4/arc 3% 2 c - Swiftness Air 19% N/A 8% 3 d - Airstrike Air 9% 2d(2-18) 24% 4 e - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel yourself speed up. The water moccasin misses you. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. The water moccasin bites you! You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) The zap hits the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is heavily wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. The lightning grounds out. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. Sorry, you're not good enough to have a special ability. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is almost dead. You are struck by an arc of lightning. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓S▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓(▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ You could see a water moccasin. Vanquished Creatures A gnoll bouda (D) An adder (D) An ufetubus (D) An orc (D) A giant cockroach (D) A kobold (D) 3 rats (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Kingsmith the Djinni Air Elementalist began the quest for | the Orb. 0 | D | Kingsmith set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 16 | D | Noticed a water moccasin 16 | D | Noticed a gnoll bouda 22 | D | Reached XP level 2. HP: 23/23 MP: 0/0 33 | D | Reached XP level 3. HP: 28/31 MP: 0/0 33 | D | Learned a level 1 spell: Freeze 34 | D | Reached XP level 4. HP: 34/37 MP: 0/0 44 | D | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 4 | 4.2 Spellcasting | 3 4 | 4.1 Dodging | 3 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 15 | 5 || 20 Cast: Shock | 3 | 1 || 4 Static Discharge | | 1 || 1 Use: Potion | 1 | 2 || 3 Armor: Robe | 2 | || 2 Dodge: Dodged | 3 | 8 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 0 | 0 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 40 daAuts