Kingsmith the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) +5 storm dragon scales +5 shadow dragon scales (7, 3, D) a +6 ring of strength a +6 ring of strength (8, 6, D) a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +4 chain mail of fire resistance (61, 16, D) a book of Dreams (62, 0, D) a +4 plate armour of fire resistance (62, 8, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 9, D) a +2 large shield of positive energy (62, 12, D) a water moccasin corpse (skeletalised by now) (62, 16, D) an uncursed staff of death (63, 0, D) an uncursed staff of wizardry (63, 8, D) an uncursed ring of wizardry an adder corpse (skeletalised by now) (63, 16, D) the +5 leather armour of Listlessness {rF+ rC- Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. (63, 23, D) a large rock (64, 16, D) a +2 helmet of see invisible (64, 17, D) a +2 vampiric spear (67, 0, D) a lightning rod (4/4) (67, 2, D) a cursed -2 giant spiked club (unseen) (68, 1, D) the amulet "Qoupn" {Faith rF+ Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). It protects you from fire. (69, 0, D) a +0 falchion of slicing (69, 4, D) a +0 giant spiked club a +0 giant club (70, 4, D) a +0 giant club a +0 giant club (70, 9, D) a +0 mace a +0 shortbow of freezing an orc corpse (skeletalised by now) (71, 8, D) a +0 chain mail a +2 ring mail of magic resistance an orc corpse (skeletalised by now) (71, 17, D) 2 large rocks an uncursed staff of summoning (71, 26, D) a +0 trident (72, 8, D) a +0 mace a +6 ring of dexterity (72, 9, D) a +2 mace of protection a +0 robe a +0 dagger (72, 17, D) a lamp of fire (72, 18, D) a +0 giant club (unseen) (72, 19, D) a +0 giant club (unseen) (72, 23, D) 2 large rocks (72, 27, D) the cursed +3 dagger of Debt {antimagic, rElec rC+ Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (unseen) (72, 28, D) a +0 shortbow an uncursed staff of summoning 17 arrows a centaur corpse (72, 31, D) a +0 trident (72, 33, D) a throwing net 6 arrows (73, 7, D) a +0 dagger a +0 robe of the Archmagi (73, 16, D) a lamp of fire (73, 17, D) a lightning rod (4/4) (73, 18, D) a +0 giant club an ogre corpse (73, 27, D) a +0 shortbow 17 arrows a phantom mirror a centaur corpse (73, 32, D) a +4 scimitar of holy wrath (75, 1, D) a +7 hunting sling