Kingsmith the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +0 robe a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 8, D) a +1 scythe of flaming (34, 28, D) the +0 rapier of Domination {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (35, 0, D) the +2 scale mail of Weirdness {*Slow rC+ rCorr Str+4} It affects your strength (+4). It protects you from cold. It protects you from acid and corrosion. It may slow you when you take damage. (35, 10, D) a +2 scythe of venom (35, 14, D) a book of Power (35, 15, D) a lamp of fire (35, 28, D) the +6 dire flail of the Crawling Thing {crush, +Fly Str-3 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+7). It lets you fly. (35, 29, D) a +2 leather armour of cold resistance (36, 1, D) the ring "Jubosaf" {Wiz +Inv +Fly Dex+8 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+8). It lets you turn invisible. It lets you fly. It makes you less stealthy. (36, 3, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (36, 9, D) a +1 scythe of venom (36, 14, D) a book of Air (36, 15, D) an uncursed staff of power (36, 28, D) a +3 ring of evasion (36, 29, D) a crystal ball of energy (37, 14, D) a +4 scimitar of holy wrath (37, 15, D) an uncursed ring of wizardry (37, 28, D) an uncursed ring of ice (37, 29, D) a +0 ring mail of cold resistance (37, 30, D) a redback corpse (37, 32, D) a demonic crawler corpse (37, 36, D) a wolf spider corpse (38, 1, D) an uncursed staff of power (38, 7, D) a +0 trident (38, 14, D) a +2 robe of magic resistance (38, 28, D) a lamp of fire (38, 29, D) the +6 triple crossbow "Alif Er Ena" {elec, Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). (39, 0, D) a +2 hunting sling of velocity (39, 1, D) a phial of floods (39, 14, D) a crystal ball of energy (39, 15, D) a lamp of fire (39, 16, D) the ring of Lady Luck {MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It affects your magic capacity (+9). (39, 21, D) +0 ice dragon scales an ice dragon corpse (39, 28, D) a +1 morningstar of draining (39, 29, D) the +11 war axe of Courage {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. (39, 35, D) a hornet corpse (40, 0, D) a book of Beasts (40, 1, D) a +3 mace of holy wrath (40, 14, D) a +0 quarterstaff of holy wrath (40, 21, D) a +0 battleaxe (40, 28, D) a book of Death (40, 29, D) a box of beasts (40, 31, D) a redback corpse (40, 32, D) a torpor snail corpse (41, 0, D) the +4 shortbow "Firara" {venom, rC+} It poisons the ammo it fires. It protects you from cold. (41, 1, D) the +7 quarterstaff of Conservatism {venom, +Fly Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It lets you fly. (41, 15, D) a +0 great sword of slicing (41, 29, D) a cursed amulet of inaccuracy (41, 33, D) a demonic crawler corpse (42, 0, D) a book of Dreams (42, 1, D) the +9 arbalest "Ziupsack" {speed, Fragile rF- rN+++ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It will be destroyed if unequipped. (42, 14, D) a cursed amulet of inaccuracy (42, 15, D) a +6 ring of intelligence (42, 28, D) a +5 long sword of electrocution (42, 29, D) a fan of gales (42, 36, D) a jumping spider corpse (43, 14, D) an uncursed staff of wizardry (43, 15, D) a lamp of fire (43, 28, D) a lamp of fire (43, 29, D) a +1 great sword of electrocution (44, 28, D) a Fen Folio (47, 6, D) a +0 flail (49, 1, D) a +2 dagger of electrocution (49, 36, D) a +2 pair of gloves of dexterity (49, 37, D) a cursed +0 mace (still there?) an uncursed ring of poison resistance (still there?) (50, 1, D) a +1 short sword of draining (50, 7, D) a +0 mace (50, 12, D) a cursed staff of fire (50, 24, D) Feod's Collected Works on Harmful Air Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Airstrike Air 4 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Cold Conjuration/Ice 6 (50, 25, D) a +4 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (50, 38, D) a book of Debilitation (51, 1, D) the +5 quarterstaff of Benevolence {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (51, 3, D) a book of Power the Grimoire of the Dropbear Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Song of Slaying Charms 2 d - Shroud of Golubria Charms/Translocation 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (51, 12, D) a +5 shortbow of freezing (51, 14, D) an uncursed staff of earth (51, 24, D) a sack of spiders (51, 25, D) a crystal ball of energy (51, 26, D) an uncursed ring of protection from magic (51, 37, D) an uncursed staff of poison (52, 1, D) the +8 shortbow of Megalomania {venom, rPois Str+4 Dex-5} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. (52, 13, D) a book of Spatial Translocations (52, 24, D) the +8 dagger of World Downfall {pierce, +Rage rElec Str+6 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+3). It insulates you from electricity. It lets you go berserk. (52, 37, D) a +2 dagger of venom (53, 1, D) an uncursed staff of summoning (53, 2, D) a manual of Bows a manual of Slings (53, 3, D) the amulet "Loytenlou" {Harm *Drain MR++ Str+4 Slay-5 SInv} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (53, 5, D) an uncursed amulet of guardian spirit (53, 13, D) a +1 hunting sling of velocity (53, 24, D) the +5 scale mail "Watzos" {+Fly rCorr} It lets you fly. It protects you from acid and corrosion. (53, 25, D) an uncursed staff of earth (53, 37, D) a sack of spiders (53, 39, D) a +0 robe (54, 1, D) a box of beasts (54, 13, D) a book of Maledictions (54, 24, D) an uncursed amulet of harm (54, 25, D) an uncursed staff of cold (54, 38, D) a +3 ring of strength (55, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (55, 12, D) a +3 dagger of holy wrath (55, 13, D) a +1 scale mail of fire resistance (55, 24, D) an uncursed staff of summoning (59, 36, D) an uncursed staff of air (59, 37, D) a +2 antimagic falchion (60, 36, D) a fan of gales (61, 0, D) an uncursed staff of poison (61, 8, D) a +2 chain mail of fire resistance (61, 16, D) the +2 helmet "Quupisuf" {Str+3} It affects your strength (+3). (61, 36, D) an uncursed staff of wizardry (61, 37, D) a lightning rod (4/4) (61, 39, D) a book of the Sky (62, 0, D) a +0 great mace of protection (62, 1, D) a +2 vampiric short sword (62, 8, D) a +3 short sword of draining (62, 16, D) an uncursed staff of conjuration (62, 26, D) the Handbook of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Fireball Conjuration/Fire 5 f - Iron Shot Conjuration/Earth 6 (62, 27, D) a +0 hand axe (62, 29, D) a book of Death a book of Conjurations (62, 36, D) a +2 mace of crushing (62, 37, D) the +3 leather armour "Xepeber" {rPois rCorr Int-4} It affects your intelligence (-4). It protects you from poison. It protects you from acid and corrosion. (63, 8, D) Myidoph's Incunabulum of Transmutation and Snow Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Throw Icicle Conjuration/Ice 4 d - Hydra Form Transmutation 6 (63, 17, D) the +3 buckler of the Invisible Hand {Regen+} It increases your rate of regeneration. (63, 26, D) a +2 robe of positive energy (63, 29, D) a +6 ring of intelligence a +6 ring of intelligence (63, 31, D) a +0 trident (63, 32, D) a +0 hand axe (63, 37, D) an uncursed ring of resist corrosion (64, 16, D) a +0 hand crossbow of flaming (64, 17, D) an uncursed staff of summoning (64, 26, D) a +0 centaur barding of stealth (64, 27, D) a +0 dagger (64, 31, D) the cursed +1 scythe "Jaedeh" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (64, 32, D) a cursed -1 scimitar (64, 33, D) a +0 mace (65, 32, D) a +2 quarterstaff of protection a +0 club (67, 0, D) a +4 morningstar of protection (68, 0, D) an uncursed staff of cold (69, 0, D) a +1 helmet of see invisible (69, 36, D) a +2 robe of magic resistance (70, 8, D) a +1 scimitar of venom (70, 9, D) an uncursed staff of earth (70, 36, D) a +2 plate armour of fire resistance (70, 37, D) an uncursed amulet of harm (71, 21, D) a +0 trident (71, 27, D) an uncursed staff of conjuration (71, 36, D) a book of the Sky (71, 37, D) an uncursed staff of death (71, 38, D) a +6 ring of dexterity (71, 40, D) a cursed +0 halberd (unseen) (72, 8, D) an uncursed staff of air (72, 9, D) a +3 scale mail of fire resistance (72, 16, D) a Young Poisoner's Handbook (72, 17, D) an uncursed staff of fire (72, 20, D) a +0 trident (72, 21, D) a +0 trident (72, 23, D) a throwing net (72, 27, D) an uncursed staff of power (72, 31, D) a +0 spear (unseen) (72, 36, D) a sack of spiders (72, 37, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (73, 1, D) a +1 long sword of distortion (73, 16, D) an uncursed staff of air (73, 17, D) a +3 scale mail of fire resistance (73, 20, D) a +1 hand axe of venom a +0 shortbow 12 arrows (73, 21, D) a cursed -3 trident (unseen) (73, 27, D) a +1 trident of venom (73, 36, D) an uncursed staff of fire (75, 1, D) a Fen Folio