Kingsmith the Dungeon (0, 0, D) a stone (1, 0, D) a +3 dagger (2, 0, D) 4 stones a +0 club (6, 0, D) an arrow (8, 0, D) a +0 shortbow 16 arrows (10, -4, D) an uncursed staff of conjuration (11, -4, D) a box of beasts (27, -4, D) a spiny frog skeleton a basilisk skeleton (28, -4, D) a water moccasin skeleton a bullfrog skeleton a hydra skeleton (33, -2, D) a +1 spear a +2 animal skin (39, 0, D) a potion of invisibility (41, 0, D) an uncursed staff of energy (42, 0, D) a +0 long sword the +4 quarterstaff "Vihuasm" {pain, +Rage rElec rC- MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. The Shining One disapproves of the use of such an item. a +2 halberd of protection the +2 morningstar of Currency {venom, rF+ MR+ Str+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +1 broad axe of chopping a +2 rapier of venom (45, 0, D) a +0 scale mail (48, 0, D) a +0 leather armour (56, 0, D) a +0 shortbow 17 arrows