Kingsmith Level 1 of the Dungeon (0, 0, D:1) 24 stones (4, 19, D:1) 23 stones (5, 18, D:1) 4 javelins (7, 2, D:1) a +0 mace (10, 8, D:1) 20 bolts (13, -16, D:1) 17 arrows (15, -15, D:1) 4 stones (23, -2, D:1) a +0 club (28, -7, D:1) a +0 scale mail (34, -8, D:1) a +3 dagger of holy wrath (37, -13, D:1) a +0 whip (37, 12, D:1) a +0 scale mail (42, 29, D:1) a +0 dagger (44, 24, D:1) a +0 hunting sling (45, 6, D:1) a +1 short sword of holy wrath (50, 0, D:1) a +0 club (60, -10, D:1) 26 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (18, 11, D:2) a +0 dagger (30, -35, D:2) 25 arrows (37, -30, D:2) a cursed -2 short sword (37, -27, D:2) a stone (50, -9, D:2) a +0 flail (52, -23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +2 mace of venom (4, 14, D:3) a +0 short sword (5, 8, D:3) a cursed +0 ring mail (7, 6, D:3) a +0 dagger (10, -21, D:3) 21 sling bullets (10, -19, D:3) a +0 club (10, 3, D:3) 25 sling bullets (15, -18, D:3) a +0 short sword (17, -18, D:3) a stone (20, -17, D:3) 2 stones (22, -2, D:3) a +0 short sword (25, -16, D:3) a cursed -3 club (31, 3, D:3) 22 stones (31, 9, D:3) a +0 hunting sling (36, -13, D:3) a +0 dagger (44, 10, D:3) 18 stones Level 4 of the Dungeon (0, 0, D:4) 23 stones (15, -1, D:4) a +0 leather armour (16, -11, D:4) a +0 hand axe (17, -8, D:4) a +0 club a +0 short sword (17, -7, D:4) a +0 whip (21, -23, D:4) 16 sling bullets (33, 31, D:4) a cursed -1 spear (34, 31, D:4) a +0 whip a +0 whip a +0 robe (35, -15, D:4) 21 arrows (35, 1, D:4) a +0 leather armour (48, 22, D:4) a +0 chain mail a +0 scale mail a +0 trident Level 5 of the Dungeon [Shop] Bouhy's Antique Weapon Emporium a +0 battleaxe (221 gold) the +10 arbalest of Masil {elec, rF+ Dex+4} (2842 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from fire. a +0 halberd (136 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (3124 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 long sword (119 gold) a +0 short sword (102 gold) a +0 spear (102 gold) a +0 flail (119 gold) a +0 hand crossbow (119 gold) a +0 long sword (119 gold) a +0 dire flail (136 gold) a +0 rapier (136 gold) a +0 short sword (102 gold) (0, 0, D:5) 13 poisoned needles (25, 10, D:5) a scroll of random uselessness (25, 18, D:5) a +0 short sword a +0 leather armour (28, 20, D:5) a +0 dagger a +0 robe (57, -30, D:5) a +0 hand axe (61, -17, D:5) a +0 long sword (62, 4, D:5) a +0 giant club (63, -24, D:5) a +0 hand axe (64, -9, D:5) a +0 scale mail a +0 war axe a +0 scale mail a +0 dagger (64, -8, D:5) a +0 hand axe (64, 13, D:5) a +0 scimitar (65, -7, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 20 stones (1, -7, D:6) 11 stones (2, 32, D:6) an uncursed staff of power (4, -2, D:6) a +0 scale mail (8, 44, D:6) a +0 ring mail (19, 14, D:6) a +0 robe (25, -1, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (0, 31, D:7) a +0 mace (5, 47, D:7) a +0 leather armour (8, 26, D:7) 26 stones (9, 50, D:7) a +0 robe (13, 50, D:7) 22 stones (22, 33, D:7) 13 stones (26, 36, D:7) a +0 ring mail (28, 22, D:7) a +0 hand axe a +0 leather armour (29, 22, D:7) a +0 hand axe (31, 22, D:7) a tomahawk (32, 39, D:7) a +0 flail (33, 22, D:7) a tomahawk (34, 20, D:7) a +0 dagger a +2 robe of the Archmagi (34, 29, D:7) a +0 dagger of holy wrath (34, 30, D:7) a +0 mace a +0 plate armour (35, 30, D:7) a +0 dagger a +0 robe (35, 31, D:7) a +0 dagger a +0 robe (40, 13, D:7) a +0 ring mail (57, 17, D:7) a +0 club (57, 18, D:7) a +0 whip a +0 blowgun 5 poisoned needles Level 8 of the Dungeon [Shop] Cunk's General Store a potion of might (40 gold) a scroll of remove curse (30 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) a scroll of magic mapping (35 gold) 26 sling bullets (130 gold) a book of Beasts (550 gold) a scroll of immolation (35 gold) a meat ration (50 gold) a +2 helmet (165 gold) (0, 0, D:8) a +0 whip (2, 4, D:8) a +0 giant spiked club (3, 0, D:8) a +0 dagger a +0 robe (3, 1, D:8) a +0 hand axe (13, -5, D:8) a +0 dagger (15, -24, D:8) a +0 robe (18, -8, D:8) a +0 whip of venom a cursed -2 dagger a +1 dagger of venom (22, -35, D:8) 12 bolts (22, -4, D:8) 16 bolts (24, -16, D:8) 18 stones (26, -9, D:8) a +0 shortbow (34, -35, D:8) a +1 trident of protection (50, -50, D:8) 3 poisoned tomahawks (51, -50, D:8) a yak skeleton (52, -50, D:8) a +0 shortbow a centaur skeleton (55, -48, D:8) a bullfrog corpse (61, -45, D:8) 16 sling bullets (64, -45, D:8) 2 arrows the Ecumenical Temple