KingStallion the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 flail a +0 leather armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 9, D) a very ugly thing corpse (17, 27, D) +0 fire dragon scales a fire dragon corpse (17, 28, D) +0 shadow dragon scales +0 fire dragon scales a shadow dragon corpse a fire dragon corpse a fire dragon corpse (18, 27, D) an acid dragon corpse (18, 28, D) +0 fire dragon scales (unseen) (19, 0, D) a +1 spear of piercing (19, 1, D) a +2 rapier of freezing (19, 16, D) a phial of floods (19, 27, D) a swamp drake corpse (20, 1, D) a fan of gales (inert) (20, 5, D) a +0 mace of protection (20, 16, D) a +4 hand axe of chopping (20, 17, D) a fan of gales (inert) (20, 28, D) +0 fire dragon scales +0 acid dragon scales a wyvern corpse a fire dragon corpse an acid dragon corpse (21, 0, D) the +8 shortbow "Zaguyboi" {speed, MR++} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (21, 1, D) a cursed ring of loudness (21, 16, D) the +6 scimitar of the Boiling Point {vamp, rPois rF+ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from fire. It protects you from poison. (21, 17, D) a cursed staff of fire (21, 34, D) 2 potions of might (22, 1, D) a lightning rod (3/4) (22, 7, D) a scroll of brand weapon a +6 short sword of protection (22, 16, D) a fan of gales (inert) (22, 17, D) a +0 lajatang of speed (22, 34, D) a +3 giant club (23, 1, D) the +7 quarterstaff of the Depths {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (23, 17, D) a book of Burglary (23, 18, D) a +1 leather armour of poison resistance (23, 34, D) an uncursed staff of energy (24, 1, D) a lightning rod (3/4) (24, 16, D) a +2 short sword of venom (24, 17, D) the ring "Sawaelorr" {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. (24, 18, D) a +2 naga barding of cold resistance (24, 34, D) a +2 ring mail of fire resistance (25, 16, D) a +1 ring of protection (25, 17, D) a +2 helmet of intelligence (25, 18, D) a lamp of fire (25, 20, D) a wyvern corpse (25, 24, D) a shadow dragon corpse (25, 34, D) a +1 leather armour of poison resistance (26, 0, D) a lightning rod (3/4) (26, 1, D) a book of the Earth (26, 16, D) an uncursed staff of air (26, 17, D) an uncursed staff of earth (26, 23, D) an iron dragon corpse (26, 34, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (27, 1, D) a Young Poisoner's Handbook (27, 16, D) a +2 robe of fire resistance (27, 17, D) a +3 short sword of speed (27, 34, D) a +1 chain mail of magic resistance (28, 0, D) a book of Minor Magic (28, 1, D) a +2 hand crossbow of flaming (28, 16, D) a +1 arbalest of freezing (28, 17, D) a +2 flail of distortion (29, 0, D) a cursed -2 ring of slaying (29, 1, D) a cursed amulet of inaccuracy (29, 16, D) an uncursed staff of earth (29, 17, D) a book of Flames (34, 28, D) a +4 ring of intelligence (35, 0, D) a book of Necromancy (35, 14, D) a lightning rod (3/4) (35, 29, D) a book of Maledictions (36, 1, D) a +1 spear of piercing (36, 28, D) a crystal ball of energy (36, 29, D) a +1 centaur barding of cold resistance (37, 0, D) an uncursed staff of cold (37, 1, D) a book of Debilitation (37, 14, D) the cursed +0 leather armour of the Lumpy Gods {-Tele rPois rCorr} It protects you from poison. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (37, 28, D) a book of Minor Magic (37, 29, D) a +0 quarterstaff of speed (38, 0, D) a +3 battleaxe of electrocution (38, 1, D) the cursed +0 whip of Anguish {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It has a curse placed upon it. (38, 2, D) a manual of Staves (38, 28, D) a +0 hand crossbow of flaming (38, 29, D) a +2 arbalest of flaming (39, 0, D) a lamp of fire (39, 1, D) a book of Dreams (39, 15, D) a +0 trident of protection (39, 29, D) a +0 crystal plate armour (39, 38, D) a hell hound corpse (skeletalised by now) (40, 0, D) a crystal ball of energy (40, 1, D) an uncursed ring of protection from fire (40, 19, D) an uncursed ring of protection from magic 38 javelins a +5 ring of dexterity (40, 28, D) an uncursed staff of poison (40, 29, D) an uncursed staff of wizardry (41, 0, D) a +1 shield of protection (41, 1, D) a +8 war axe of chopping (41, 14, D) the Volume of Dark Malediction Spells Type Level a - Slow Hexes 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 (41, 15, D) a +2 hand axe of freezing (41, 19, D) a +0 giant spiked club a cursed +0 robe a +0 dagger a +2 robe of the Archmagi (41, 23, D) a +0 demon trident of electrocution a +5 blowgun a +4 plate armour of fire resistance a +0 shield of reflection the human corpse of Donald (skeletalised by now) (41, 29, D) an uncursed staff of earth (41, 38, D) a +3 scimitar of flaming (42, 0, D) a lamp of fire (42, 14, D) a book of Clouds (42, 19, D) a +2 cloak 2 potions of degeneration 2 potions of flight a +2 rapier of electrocution a +0 pair of gloves a +0 flail of venom a +0 chain mail a +0 dagger of chaos a +0 robe an uncursed ring of flight the human corpse of Psyche (skeletalised by now) (42, 20, D) a +2 hat a +3 trident of piercing (42, 28, D) a +1 scimitar of flaming (42, 37, D) a hell hog corpse (skeletalised by now) (42, 38, D) a +0 great sword of flaming a +2 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) (42, 39, D) a +2 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (43, 14, D) the cursed -2 buckler "Rayjeol" {rF+ Int-5 Dex+4} It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (43, 15, D) a +4 triple sword of electrocution (43, 28, D) the cursed +1 scale mail of Beyond {-Cast rElec rF++ Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It insulates you from electricity. It prevents spellcasting. It has a curse placed upon it. (43, 29, D) a +0 war axe of chopping (43, 38, D) a +4 scythe of freezing (43, 39, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (44, 20, D) a +0 robe the human corpse of Jessica (skeletalised by now) (44, 21, D) a +1 flail of holy wrath a +0 scale mail (44, 22, D) a +1 scimitar of flaming a +3 troll leather armour {Snorg} a +0 short sword a +2 cloak of invisibility the troll corpse of Snorg (skeletalised by now) the human corpse of Maurice (skeletalised by now) (44, 28, D) a lightning rod (3/4) (44, 38, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (44, 39, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (45, 21, D) a +1 eveningstar of flaming a +0 plate armour a +2 large shield the human corpse of Louise (skeletalised by now) (45, 23, D) a +0 short sword of distortion a +7 blowgun 4 curare-tipped needles the +1 leather armour of Fortitude {Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). the kobold corpse of Sonja (skeletalised by now) (45, 25, D) 2 curare-tipped needles (47, 7, D) a +2 spear of venom a +0 leather armour (47, 8, D) a large rock (47, 20, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (47, 30, D) a +2 vampiric great sword a +0 robe a +0 dagger a +0 robe (47, 31, D) the +1 broad axe "Jisay" {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. a +0 robe a +0 quarterstaff of protection a +0 robe a +0 scimitar (47, 32, D) a +0 dagger a +0 robe (48, 2, D) a large rock (48, 7, D) a +3 ring of dexterity a +0 spear of flaming a +0 leather armour a large rock (48, 8, D) a +1 trident of venom a +0 leather armour a +3 spear a large rock (48, 30, D) an uncursed staff of conjuration (49, 1, D) a +0 plate armour of cold resistance (49, 9, D) a +5 morningstar of crushing a +0 robe a +1 spear of freezing 12 javelins of returning a +0 leather armour (49, 12, D) a +2 ring mail of poison resistance (49, 21, D) a cursed staff of fire (49, 24, D) a book of Frost (49, 36, D) an uncursed staff of earth (50, 0, D) a +0 helmet (50, 8, D) a +2 demon trident of pain a cursed +0 robe (50, 12, D) a +2 morningstar of freezing (50, 13, D) a +5 arbalest of flaming (50, 36, D) a crystal ball of energy (50, 37, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (51, 0, D) an uncursed staff of fire (51, 1, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (51, 12, D) a +2 flail of holy wrath (51, 13, D) an uncursed staff of air (51, 36, D) an uncursed ring of protection from cold (51, 37, D) an uncursed staff of summoning (52, 0, D) a +1 shortbow of freezing (52, 1, D) a +0 dagger of electrocution (52, 9, D) a +0 trident (52, 12, D) a +5 long sword of electrocution (52, 13, D) a +0 hand axe of venom (52, 24, D) a +0 scale mail of cold resistance (52, 36, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (52, 37, D) a +2 centaur barding of cold resistance (53, 0, D) an uncursed staff of wizardry (53, 1, D) a +8 giant spiked club (53, 12, D) the +0 pair of gloves of Too Many Cooks {rC- Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. (53, 13, D) a +2 dagger of venom (53, 24, D) a +1 mace of protection (53, 25, D) an uncursed ring of wizardry (53, 36, D) 2 scrolls of brand weapon (53, 37, D) an uncursed amulet of magic regeneration (54, 0, D) a +0 rapier (54, 1, D) the +8 dagger of Anxiety {drain, +Rage rN++ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It greatly protects you from negative energy. It lets you go berserk. (54, 8, D) a +0 trident a +0 leather armour (54, 13, D) a +0 hand axe (54, 24, D) a +0 dagger (54, 25, D) an uncursed staff of conjuration (54, 36, D) a +3 plate armour of cold resistance (55, 1, D) a +1 hat of magic resistance (55, 8, D) a +2 demon trident of flaming a +0 robe (55, 12, D) the +5 chain mail "Baisooth" {rPois Int+8 Dex-5} It affects your intelligence (+8). It affects your dexterity (-5). It protects you from poison. (55, 13, D) the Compendium of Flight Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Tornado Air 9 (55, 24, D) a +0 dagger of venom (57, 43, D) an uncursed staff of earth a +0 robe (57, 44, D) a +0 great sword a +0 plate armour a potion of blood (58, 44, D) a +1 great sword a +0 chain mail a potion of blood (59, 36, D) a book of the Earth (59, 37, D) a +0 hand axe (59, 43, D) a +0 long sword (59, 44, D) the +8 trident of Vaisexio {venom, Str+2 Int+5} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+5). a +3 plate armour of fire resistance (60, 37, D) a +1 ring mail of fire resistance (60, 43, D) a cursed +0 hand axe a cursed +0 robe (61, 8, D) a +6 whip of flaming (61, 20, D) a +3 mace of freezing a +0 robe (61, 21, D) a cursed +1 falchion a +0 robe (61, 26, D) a +1 mace of draining (61, 36, D) a manual of Short Blades a manual of Slings (62, 0, D) an uncursed staff of earth (62, 1, D) a +2 leather armour of magic resistance (62, 3, D) a +0 dagger a +0 robe a +0 buckler (62, 4, D) a +0 rapier a +0 robe (62, 8, D) a book of Dreams (62, 16, D) an uncursed staff of poison (62, 17, D) a Fen Folio (62, 27, D) a +1 mace of protection (62, 37, D) a +0 chain mail (63, 0, D) a +1 robe (63, 8, D) a +6 battleaxe of electrocution (63, 16, D) a book of Unlife (63, 17, D) an uncursed staff of cold (63, 26, D) the +5 ring mail of Pathos {rF+ rCorr Str+5 Int-3} It affects your strength (+5). It affects your intelligence (-3). It protects you from fire. It protects you from acid and corrosion. (63, 27, D) a +2 scale mail of fire resistance (63, 36, D) a lightning rod (3/4) (64, 3, D) a +0 short sword a +0 robe (64, 17, D) a +2 scythe of protection (64, 27, D) a +5 flail of holy wrath (65, 26, D) a cursed -4 ring of intelligence (67, 0, D) a scroll of brand weapon Sif Muna's Guide on Assistive Poisoning Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Excruciating Wounds Charms/Necromancy 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Ring of Flames Charms/Fire 7 (68, 0, D) a +1 hand axe of chopping (69, 36, D) a lightning rod (3/4) (69, 40, D) an uncursed staff of energy (70, 8, D) a +5 spear of freezing (70, 9, D) a +3 blowgun (70, 36, D) an uncursed staff of air (70, 37, D) a scroll of brand weapon (70, 39, D) a +3 hand axe of chopping (71, 8, D) a crystal ball of energy (71, 17, D) an uncursed staff of energy (71, 20, D) an uncursed staff of earth (71, 26, D) a +1 hand crossbow of freezing (71, 27, D) the +9 plate armour "Xofegy" {Str+3} It affects your strength (+3). (71, 37, D) an uncursed staff of conjuration (72, 9, D) the +3 leather armour of the Game of Life {rElec rC+ Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (72, 17, D) a book of Frost (72, 26, D) a book of Clouds (72, 27, D) a +1 leather armour of magic resistance (72, 30, D) +0 steam dragon scales (unseen) (72, 36, D) a +4 ring of dexterity a scroll of brand weapon (73, 1, D) an uncursed staff of poison (73, 16, D) a +1 broad axe of distortion (73, 26, D) the cursed +0 short sword "Ibrix" {speed, MP+9 Str+5 Int-3} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (-3). It affects your magic capacity (+9). It has a curse placed upon it. (73, 27, D) a book of the Sky (73, 37, D) a +3 vampiric glaive (74, 3, D) a cursed +0 battleaxe a +0 robe (75, 1, D) a book of Conjurations