KingStallion the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 morningstar of protection (19, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (19, 9, D) a +4 ring of evasion a cursed staff of air (20, 0, D) the amulet "Isui" {Inacc +Blink rC- MR+ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (20, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (21, 0, D) a +3 scale mail of fire resistance (21, 7, D) a +1 spear of flaming (22, 0, D) the Catalogue of the Assistive Traveller Spells Type Level a - Apportation Translocation 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (23, 0, D) a +1 vampiric rapier (23, 1, D) an uncursed ring of protection from cold (23, 28, D) a +4 rapier of electrocution (unseen) (23, 29, D) the +7 great mace of the Puffin {freeze, rElec Int-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It lets you see invisible. (unseen) (24, 1, D) a +2 cloak of magic resistance (24, 26, D) a +0 troll leather armour {Purgy} (unseen) (24, 29, D) 3 arrows (25, 29, D) an uncursed staff of death (unseen) (26, 0, D) Xugatubb's Collected Works on the Shifting Glacier Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (26, 1, D) a book of Debilitation (26, 27, D) the corpse of the Lernaean hydra (27, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (28, 0, D) an uncursed staff of death (30, 24, D) a +2 morningstar of holy wrath (unseen) (33, 35, D) a water moccasin corpse (skeletalised by now) (33, 36, D) a +0 scimitar (unseen) (33, 37, D) a +0 glaive (unseen) (34, 10, D) +0 ice dragon scales (34, 28, D) the +1 pair of boots of the Battered Runes {+Blink Str+4 Int-2 Dex+2} It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+2). It lets you blink. (34, 35, D) a +0 short sword (34, 36, D) a guardian serpent corpse (skeletalised by now) (34, 37, D) a +0 trident (still there?) a +0 halberd (still there?) a naga corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (34, 38, D) a water moccasin corpse (skeletalised by now) (34, 39, D) a +0 trident an uncursed amulet of regeneration (35, 0, D) a fan of gales (35, 10, D) +0 swamp dragon scales (35, 14, D) a +2 scimitar of holy wrath (35, 15, D) a cursed staff of death (35, 28, D) a crystal ball of energy (35, 29, D) the cursed +0 chain mail "Ysosup" {rC++ rN+} It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (35, 35, D) an adder corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (35, 37, D) a water moccasin corpse (skeletalised by now) (36, 0, D) an uncursed staff of earth (36, 1, D) the +7 shortbow "Arcanum" {velocity, rC- MR+ Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (36, 15, D) a book of Debilitation (36, 20, D) the +6 falchion "Bothit" {venom, rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. (36, 28, D) the +10 quarterstaff "Miazicil" {venom, MR+ Str+2 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. (37, 1, D) a +3 morningstar of holy wrath (37, 14, D) the +9 scythe of Excruciating Pain {holy, +Rage rElec rC+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It lets you go berserk. (37, 29, D) a +1 vampiric lajatang (38, 0, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (38, 1, D) an uncursed staff of fire (38, 15, D) a book of Cantrips (38, 19, D) a +1 great sword of slicing (38, 28, D) a +7 blowgun (38, 29, D) a book of Fire (39, 0, D) an uncursed staff of earth (39, 1, D) an uncursed staff of earth (39, 15, D) an uncursed staff of wizardry (39, 28, D) the +5 quarterstaff "Heok" {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (39, 29, D) an uncursed staff of fire (40, 0, D) an uncursed staff of wizardry (40, 14, D) a lightning rod (2/4) (40, 15, D) a +6 ring of evasion (40, 16, D) a +2 hand axe of electrocution (40, 29, D) the amulet of Epnytiha {Gourm Str+4 Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your intelligence (+2). (41, 0, D) the +6 rapier of Teggud {venom, Fragile +Blink rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It lets you blink. It will be destroyed if unequipped. (41, 1, D) a +2 chain mail of fire resistance (41, 28, D) a +1 scimitar of holy wrath (41, 29, D) the cursed +1 shortbow of the Ring {velocity, rF+ MR+} Any arrow fired from it inflicts extra damage. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (42, 0, D) an uncursed ring of protection from cold (42, 14, D) the +4 robe of Proximity {rF++ Regen+} It greatly protects you from fire. It increases your rate of regeneration. (42, 28, D) a +2 spear of pain (42, 29, D) a lamp of fire (inert) (43, 14, D) the ring "Uduralosh" {+Inv Str+4 Dex+2 Stlth-} [ring of loudness] It affects your strength (+4). It affects your dexterity (+2). It lets you turn invisible. It makes you less stealthy. (43, 15, D) a scroll of brand weapon a book of Debilitation (43, 28, D) the Tome of Creative Beguiling Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Confuse Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (43, 29, D) the +6 plate armour of Jumaasanywnu {+Fly Str+4} It affects your strength (+4). It lets you fly. (44, 28, D) a +4 blowgun (47, 17, D) an uncursed ring of fire a +0 arbalest 23 bolts (47, 18, D) a +0 bardiche of pain a +0 chain mail (47, 19, D) a +1 war axe a +0 plate armour a +0 large shield an uncursed amulet of guardian spirit a +0 battleaxe a +0 plate armour a +0 battleaxe of chopping a +0 plate armour a +3 great sword a cursed +0 plate armour 5 large rocks a +0 broad axe a +0 chain mail (47, 20, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 chain mail a +0 war axe a +0 chain mail a large rock (47, 31, D) an uncursed ring of poison resistance (47, 43, D) 10 arrows (47, 44, D) a +0 long sword (48, 20, D) 3 large rocks (48, 41, D) a +0 short sword (48, 42, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 42 arrows (still there?) a +0 leather armour (still there?) (49, 0, D) the amulet "Daicw" {Inacc MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. (49, 12, D) an uncursed staff of wizardry (49, 21, D) a +0 great sword the +6 fustibalus "Kirep" {velocity, rElec rF- MR+++ Dex-5} Any stone fired from it inflicts extra damage. It affects your dexterity (-5). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 chain mail (49, 24, D) the Guide on Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Fireball Conjuration/Fire 5 c - Bolt of Fire Conjuration/Fire 6 d - Orb of Destruction Conjuration 7 (49, 36, D) Sif Muna's Compendium of Creative Cold Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 (49, 37, D) a +2 ring mail of positive energy (49, 41, D) a +0 short sword (unseen) (49, 43, D) 2 arrows (49, 44, D) a +0 short sword a +0 leather armour an arrow (50, 0, D) the ring "Kiypha" {rElec rPois rC- Str+2 SInv} [ring of strength] It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. (50, 1, D) a +0 hand crossbow of velocity (50, 12, D) an uncursed staff of wizardry (50, 13, D) an uncursed staff of conjuration (50, 25, D) a book of Fire (50, 36, D) a +0 short sword (50, 37, D) the ring of the Fiend {Wiz *Corrode rElec rC++ MR+++} [ring of wizardry] It improves your spell success rate. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (50, 42, D) a cursed -2 long sword (unseen) (50, 43, D) a +0 scimitar of protection a +0 shortbow 19 arrows a +0 leather armour (51, 0, D) a scroll of brand weapon (51, 1, D) a +2 helmet of intelligence (51, 13, D) an uncursed staff of earth (51, 24, D) a +3 leather armour of cold resistance (51, 25, D) a +0 rapier of venom (51, 36, D) a book of Alchemy (51, 37, D) the ring of Disaster {MR+ Int+4 Dex+2 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (52, 0, D) a +2 halberd of venom (52, 1, D) a +2 vampiric scimitar (52, 12, D) Nuek's Compendium of Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 (52, 13, D) a book of Party Tricks (52, 37, D) the Papyrus of Aid and Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Deflect Missiles Charms/Air 6 (53, 0, D) a book of Maledictions (53, 1, D) +0 swamp dragon scales (53, 12, D) a book of Maledictions (53, 13, D) a Young Poisoner's Handbook (53, 24, D) the +10 war axe of the Weasel {chop, *Rage rC++ Int+8 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It greatly protects you from cold. It lets you see invisible. It may make you go berserk in combat. (53, 36, D) the +8 long sword "Ehen" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (53, 37, D) an uncursed staff of conjuration (54, 0, D) a lightning rod (2/4) (54, 13, D) a +0 pair of boots of stealth (54, 24, D) a book of Alchemy (54, 25, D) a +5 ring of protection (54, 36, D) Bysuse's Witchcraft Continued Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Searing Ray Conjuration 2 d - Corpse Rot Necromancy 2 e - Sublimation of Blood Necromancy 2 (55, 0, D) a book of Frost (55, 1, D) the +9 shortbow "Wub Zuck" {velocity, rPois rN+} Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. (55, 12, D) a +1 halberd (55, 24, D) an uncursed staff of wizardry (57, 39, D) a +0 trident (59, 39, D) an uncursed ring of magical power (60, 36, D) the cursed +0 ring mail of Ilaleeq {rElec Regen+ Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (60, 37, D) the cursed +1 dagger "Monyf" {drain, rElec Int-2 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. (61, 0, D) an uncursed ring of positive energy (61, 8, D) a +1 fustibalus of freezing (61, 10, D) a +0 leather armour (unseen) (61, 11, D) a +0 mace (61, 16, D) the +5 shortbow "Tocvutt" {velocity, *Drain rF++ Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It greatly protects you from fire. It causes draining when unequipped. (61, 21, D) 3 large rocks (unseen) (61, 22, D) a +0 giant club (unseen) (61, 26, D) a lightning rod (2/4) (61, 36, D) a +1 arbalest of flaming (61, 37, D) an uncursed staff of fire (62, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 1, D) an uncursed ring of flight (62, 8, D) the ring of Pride {rC+ MR+ AC+1 Int-4 Dex+3} [ring of protection] It affects your AC (+1). It affects your intelligence (-4). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. (62, 9, D) a +3 antimagic great sword (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a book of Geomancy (62, 17, D) Lentosos's Grimoire of Changing and Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Blade Hands Transmutation 5 (62, 21, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (62, 22, D) 2 large rocks (62, 26, D) a +0 short sword of protection (62, 27, D) a +2 leather armour of positive energy (62, 36, D) a +0 quarterstaff of distortion (62, 37, D) a lightning rod (2/4) (63, 0, D) a +0 shortbow of freezing (63, 10, D) a +0 flail (unseen) (63, 17, D) a book of Ice (63, 23, D) a large rock (63, 26, D) a lightning rod (2/4) (63, 36, D) a lamp of fire (inert) (63, 37, D) an uncursed ring of ice (63, 38, D) a +0 trident (64, 17, D) a +0 hand crossbow of freezing (64, 21, D) 2 large rocks (64, 26, D) a +2 eveningstar of holy wrath (64, 27, D) the +4 war axe "Cuusan" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (65, 26, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (67, 0, D) a +2 leather armour of cold resistance (67, 41, D) a +0 long sword (68, 0, D) an uncursed ring of protection from magic (68, 40, D) a +0 rapier (unseen) (68, 41, D) a +2 dagger of venom a +0 shortbow 15 arrows a +0 leather armour (68, 43, D) an arrow (69, 0, D) an uncursed staff of fire (69, 41, D) a +1 trident of protection a +0 scimitar a +0 longbow 21 arrows a +0 leather armour (69, 43, D) an arrow (70, 8, D) an uncursed staff of poison (70, 42, D) a +0 short sword (still there?) a +0 rapier (still there?) (71, 8, D) a +1 glaive of flaming (71, 17, D) the +6 scale mail "Inetasch" {Dex+4} It affects your dexterity (+4). (71, 26, D) a +0 vampiric trident (71, 27, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (71, 36, D) a manual of Transmutations a manual of Summonings a manual of Polearms a +0 rapier of draining (71, 37, D) a +2 leather armour of fire resistance (71, 43, D) an arrow (72, 8, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 16, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (72, 17, D) a book of the Sky (72, 26, D) the +6 quarterstaff "Koxaah" {elec, rPois rF++ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. (72, 27, D) a +5 ring of dexterity (73, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (73, 16, D) the cursed +1 ring mail of Ru's Envy {rN+} It protects you from negative energy. It has a curse placed upon it. (73, 17, D) a +0 whip of electrocution (73, 26, D) the ring "Judeextojio" {Str+4 Int+3} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). (73, 27, D) an uncursed staff of summoning (73, 36, D) the +7 falchion "Sount" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (73, 37, D) a +4 giant club (75, 1, D) a +2 vampiric glaive