KingStallion the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 robe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) +0 storm dragon scales (59, 37, D) the +6 short sword of the Sneaky Gods {speed, rN+++ MP-9} Attacks with this weapon are significantly faster. It renders you almost immune to negative energy. It affects your magic capacity (-9). (59, 43, D) a +0 glaive (unseen) (60, 36, D) an uncursed staff of fire (60, 37, D) a +1 scimitar of protection (61, 0, D) the cursed +0 whip of Uneshoux {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (61, 8, D) an uncursed amulet of harm (61, 16, D) an uncursed ring of flight (61, 26, D) an uncursed ring of stealth (61, 30, D) a ball python corpse (61, 31, D) a water moccasin corpse (61, 36, D) a +6 amulet of reflection (61, 37, D) a +0 dagger of draining (61, 43, D) a +0 glaive (unseen) (62, 1, D) an uncursed staff of fire (62, 8, D) a crystal ball of energy (62, 16, D) the +7 whip of Raixeimu {protect, rF+ Str-5 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. (62, 26, D) a +3 spear of venom (62, 27, D) a cursed staff of earth (62, 30, D) an adder corpse (62, 31, D) a +0 mace a naga corpse a black mamba corpse (62, 36, D) a +1 scale mail of cold resistance (62, 37, D) the Catalogue of Destructive Malediction Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Lightning Bolt Conjuration/Air 5 (62, 43, D) a +0 scimitar (unseen) (62, 44, D) a +0 dire flail (63, 8, D) an uncursed staff of power (63, 16, D) a +1 long sword of electrocution (63, 26, D) an uncursed staff of energy (63, 27, D) a book of Flames (63, 31, D) the +5 scimitar of Inconvenience {slice, rC- rN+++ Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you see invisible. a naga corpse (63, 32, D) an adder corpse an adder corpse (63, 36, D) a +2 scale mail of magic resistance (63, 37, D) the +6 scale mail of Wozoat {*Corrode rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. It may corrode you when you take damage. (64, 16, D) a +2 battleaxe of electrocution (64, 26, D) the Handbook of the Earthen Frostbite Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Shatter Earth 9 (64, 27, D) a +0 flail (65, 26, D) a +1 battleaxe of flaming (68, 0, D) the amulet "Suyxaant" {Inacc +Fly rC+ rN+ MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. the ring "Xune" {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (69, 0, D) a +2 plate armour of poison resistance (69, 36, D) a +6 flail of protection (70, 9, D) a fan of gales (70, 36, D) a lightning rod (4/4) (71, 8, D) a +2 robe of fire resistance (71, 16, D) a cursed staff of wizardry (71, 17, D) an uncursed amulet of magic regeneration (71, 27, D) a +4 flail of crushing (71, 29, D) a +0 mace (71, 36, D) a +1 glaive of protection (71, 37, D) an uncursed staff of fire (71, 40, D) a +0 trident a merfolk corpse (71, 41, D) a cursed -2 trident a merfolk corpse (71, 42, D) a throwing net an arrow (72, 8, D) an uncursed staff of cold (72, 9, D) +0 swamp dragon scales (72, 16, D) an uncursed staff of earth (72, 17, D) a +6 blowgun (72, 27, D) a Necronomicon (72, 30, D) a +0 club an orc corpse (skeletalised by now) (72, 40, D) a +0 trident (72, 41, D) a cursed -2 trident a throwing net a hippogriff corpse (72, 42, D) an arrow (73, 1, D) the +5 trident of Bodily Harmony {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (73, 16, D) a +2 scale mail of magic resistance (73, 27, D) an uncursed staff of power (73, 30, D) a +0 flail a +0 ring mail (73, 31, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (73, 36, D) an uncursed staff of power (73, 37, D) a +7 scimitar of slicing (73, 40, D) a +0 trident (73, 42, D) an arrow (74, 30, D) a +0 trident a +0 plate armour a +0 hand axe an orc corpse (skeletalised by now) (74, 41, D) the +6 rapier "Rucyk" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +2 shortbow of velocity a +0 shortbow 37 arrows a centaur corpse